Introduction

This is the third edition of Fundamentals of Game Design, a series of books that began ten years ago with Andrew Rollings and Ernest Adams on Game Design. This version has been updated and reorganized to reflect the latest changes to games, game technology, and even the gamers themselves.

Since the previous edition of Fundamentals of Game Design, the game industry has undergone a transformation more profound than any other in its history. The explosive growth of casual games, free-to-play games, and mobile gaming has challenged the traditional console and PC game publishing models. It is now easier than ever to build a video game thanks to middleware such as Unity and the many free tools for making art, animation, and audio. How ...

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