Index
Numbers
2D game worlds, 139–140, 155, 272, 278
2.5D game worlds, 140
3D camera model, 277
3DO Interactive Multiplayer, 106
A
Absolute difficulty, 322–324, 329, 420–425, 501
Absolute size, scale, 142
Abstract, defined, 501
Abstract games, 37–38, 47, 138, 163
Abstraction, 267
Action games
character growth, 201
defined, 501
level design, 443
pacing, 453
Action-adventure games, 132–133, 501
Actions
core mechanics for, 355, 387–388
designing progression, ...
Get Fundamentals of Game Design, Third Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.