You are previewing Functional Programming in C#: Classic Programming Techniques for Modern Projects.

Functional Programming in C#: Classic Programming Techniques for Modern Projects

  1. Cover
  2. Title
  3. Copyright
  4. About the Author
  5. Credits
  6. Contents
  7. Introduction
  8. Part I : Introduction to Functional Programming
    1. Chapter 1 : A Look at Functional Programming History
      1. What Is Functional Programming?
      2. Functional Languages
      3. The Relationship to Object Oriented Programming
      4. Summary
    2. Chapter 2 : Putting Functional Programming into a Modern Context
      1. Managing Side Effects
      2. Agile Programming Methodologies
      3. Declarative Programming
      4. Functional Programming Is a Mindset
      5. Is Functional Programming in C# a Good Idea?
      6. Summary
  9. Part II : C# Foundations of Functional Programming
    1. Chapter 3 : Functions, Delegates, and Lambda Expressions
      1. Functions and Methods
      2. Reusing Functions
      3. Anonymous Functions and Lambda Expressions
      4. Extension Methods
      5. Referential Transparency
      6. Summary
    2. Chapter 4 : Flexible Typing with Generics
      1. Generic Functions
      2. Generic Classes
      3. Constraining Types
      4. Other Generic Types
      5. Covariance and Contravariance
      6. Summary
    3. Chapter 5 : Lazy Listing with Iterators
      1. The Meaning of Laziness
      2. Enumerating Things with .NET
      3. Implementing Iterator Functions
      4. Chaining Iterators
      5. Summary
    4. Chapter 6 : Encapsulating Data in Closures
      1. Constructing Functions Dynamically
      2. The Problem with Scope
      3. How Closures Work
      4. Summary
    5. Chapter 7 : Code Is Data
      1. Expression Trees in .NET
      2. Analyzing Expressions
      3. Generating Expressions
      4. .NET 4.0 Specifics
      5. Summary
  10. Part III : Implementing Well-known Functional Techniques in C#
    1. Chapter 8 : Currying and Partial Application
      1. Decoupling Parameters
      2. Calling Parts of Functions
      3. Why Parameter Order Matters
      4. Summary
    2. Chapter 9 : Lazy Evaluation
      1. What’s Good about Being Lazy?
      2. Passing Functions
      3. Explicit Lazy Evaluation
      4. Comparing the Lazy Evaluation Techniques
      5. How Lazy Can You Be?
      6. Summary
    3. Chapter 10 : Caching Techniques
      1. The Need to Remember
      2. Precomputation
      3. Memoization
      4. Summary
    4. Chapter 11 : Calling Yourself
      1. Recursion in C#
      2. Tail Recursion
      3. Accumulator Passing Style
      4. Continuation Passing Style
      5. Indirect Recursion
      6. Summary
    5. Chapter 12 : Standard Higher Order Functions
      1. Applying Operations: Map
      2. Map, Filter, and Fold in LINQ
      3. Standard Higher Order Functions
      4. Summary
    6. Chapter 13 : Sequences
      1. Understanding List Comprehensions
      2. A Functional Approach to Iterators
      3. Ranges
      4. Restrictions
      5. Summary
    7. Chapter 14 : Constructing Functions from Functions
      1. Composing Functions
      2. Advanced Partial Application
      3. Combining Approaches
      4. Summary
    8. Chapter 15 : Optional Values
      1. The Meaning of Nothing
      2. Implementing Option(al) Values
      3. Summary
    9. Chapter 16 : Keeping Data from Changing
      1. Change Is Good — not!
      2. False Assumptions
      3. Implementing Immutable Container Data Structures
      4. Alternatives to Persistent Data Types
      5. Summary
    10. Chapter 17 : Monads
      1. What’s in a Typeclass?
      2. What’s in a Monad?
      3. Why Do a Whole Abstraction?
      4. A Second Monad: Logging
      5. Syntactic Sugar
      6. Binding with SelectMany?
      7. Summary
  11. Part IV : Putting Functional Programming into Action
    1. Chapter 18 : Integrating Functional Programming Approaches
      1. Refactoring
      2. Writing New Code
      3. Finding Likely Candidates for Functional Programming
      4. Summary
    2. Chapter 19 : The MapReduce Pattern
      1. Implementing MapReduce
      2. Abstracting the Problem
      3. Summary
    3. Chapter 20 : Applied Functional Modularization
      1. Executing SQL Code from an Application
      2. Rewriting the Function with Partial Application and Precomputation in Mind
      3. Summary
    4. Chapter 21 : Existing Projects Using Functional Techniques
      1. The .NET Framework
      2. LINQ
      3. Google MapReduce and Its Implementations
      4. NUnit
      5. Summary
  12. Index
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REFERENTIAL TRANSPARENCY

In imperative programming, writing a computer program means to define a sequence of steps that need to be taken to achieve a goal. In that sequence, states are defined together with state transitions — how to get from A to B, what A and B are precisely, and when getting from A to B is even an option. That’s what people mean when they say imperative programming is all about state.

Theoretically, a sequential program could be written line by line, the execution running from top to bottom and ending there. In reality, of course, even on the CPU level there are tools to make programming a bit more efficient, and programming languages have functions and methods and other blocks that can be used to add levels of abstraction. The basic function of such blocks in imperative programming is to remove code duplication and to break code into functional blocks that are easy to manage. One of the major issues in imperative programming has always been that code blocks tend to grow larger over time, and this is still apparent in many code bases.

Because of the focus on execution sequence, functions and methods in imperative programming tend to be referentially opaque. This means that even if they are called with the same (or no) input parameters, they are not guaranteed to return the same result every time. Implementations of the functions often use variables in a larger scope (class level fields for instance), which is generally referred to as global state. Just like ...

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