The orientation of the 3D object will be defined with the rotate values in the following keys:
- rotateX: Rotation value of the object around the X-axis, in other words, turning the object up or down
- rotateY: Rotation value of the object around the Y-axis that would turn the object left or right
- rotateZ: Rotation value of the object around the Z-axis, making the object tilt forward or backward
All rotation values are in numbers or string representations of a number in degrees.