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Foundation Flash Catalyst

Book Description

This book offers an introduction to Flash Catalyst for designers with intermediate to advanced skills. It discusses where Catalyst sits within the production process and how it communicates with other programs. It covers all of the features of the Flash Catalyst workspace, teaching you how to create designs from scratch, how to build application designs and add functionality, and how to master the Catalyst/Flex workflow.

  • Introduces Flash Catalyst

  • Focuses on production process

  • Covers the interrelation between Flash Catalyst and Photoshop/Illustrator/Flex/Flash

Table of Contents

  1. Copyright
  2. About the Authors
  3. About the Technical Reviewers
  4. About the Cover Image Designer
  5. Acknowledgments
  6. 1. Catalyst Interface
    1. 1.1. Introduction to Catalyst
    2. 1.2. The Catalyst Interface
    3. 1.3. Pages/States Panel
      1. 1.3.1. Components and States
    4. 1.4. Tools
    5. 1.5. The Layers, Library, and Wireframe Components Panels
      1. 1.5.1. Layers
      2. 1.5.2. Library Panel
      3. 1.5.3. Wireframe Components
    6. 1.6. The Interactions Panel
    7. 1.7. The Properties Panel
    8. 1.8. The Timelines Panel
    9. 1.9. The Design-Time Data Panel
    10. 1.10. The Stage
    11. 1.11. Heads-Up Display (HUD)
    12. 1.12. Code View
    13. 1.13. Conclusion
  7. 2. Your First Flash Catalyst Project
    1. 2.1. Creating a Catalyst Project from a Photoshop PSD File
    2. 2.2. Converting Photoshop Artwork into a Button
    3. 2.3. Presenting Content
    4. 2.4. Organizing into States
    5. 2.5. Building Interactivity
    6. 2.6. Adding Animation
      1. 2.6.1. Again, With More Control
    7. 2.7. Creating Buttons with Transitions
    8. 2.8. Playing Sound
    9. 2.9. Conclusion
  8. 3. Wireframing in Catalyst
    1. 3.1. Sketching, Wireframing, and Prototyping Interactivity
    2. 3.2. Starting the Project
    3. 3.3. Adding Motion to the Wireframe
    4. 3.4. Conclusion
  9. 4. Animation in Catalyst
    1. 4.1. Animating Buttons
    2. 4.2. Animating Across States
    3. 4.3. 3D Flip: Adding Actions to the Animations
    4. 4.4. Controlling the Flip
    5. 4.5. Action Sequences
    6. 4.6. Conclusion
  10. 5. Interactions
    1. 5.1. Changing States
    2. 5.2. Triggering Action Sequences
    3. 5.3. Controlling Video
    4. 5.4. Go To URL
    5. 5.5. Interactions on the Application
    6. 5.6. Conclusion
  11. 6. Organizing Artwork and Best Practices
    1. 6.1. The Golden Rule
    2. 6.2. Organizing Assets in Fireworks
    3. 6.3. Organizing Assets in Illustrator
    4. 6.4. Organizing Assets in Photoshop
    5. 6.5. Using Multiple Instances of the Same Object
    6. 6.6. Defining Data List Components
    7. 6.7. Optimizing Graphics
    8. 6.8. Round-Tripping
    9. 6.9. Conclusion
  12. 7. Data Lists and Design-Time Data
    1. 7.1. Setting Up the Project
    2. 7.2. Creating the Item to Be Repeated
    3. 7.3. Converting an Item into a Data List
    4. 7.4. Creating Transitions on the Repeated Item
    5. 7.5. Using Design-Time Data
      1. 7.5.1. Adding a Horizontal Scrollbar
    6. 7.6. Conclusion
  13. 8. SWFs, Video, and Audio
    1. 8.1. A Quick Look at the Project
    2. 8.2. Adding Simple Animation SWFs
    3. 8.3. Controlling SWFs
    4. 8.4. Adding Audio Effects
    5. 8.5. Adding Video
    6. 8.6. Conclusion
  14. 9. Custom Components and Library Packages
    1. 9.1. Creating a Generic Component
    2. 9.2. Creating a Custom Component
      1. 9.2.1. Adding Interactions
      2. 9.2.2. Adding Animation
    3. 9.3. Library Packages
    4. 9.4. Conclusion
  15. 10. Catalyst to Flex Builder
    1. 10.1. Creating the Interaction in Catalyst
    2. 10.2. Adding a Custom Vertical Scrollbar
    3. 10.3. Adding the States
    4. 10.4. Adding Interactions
    5. 10.5. Connecting the Application to Data in Flash Builder
    6. 10.6. Conclusion