Part TWO: USING FIREWORKS

In Part 1 of this book, you were introduced to the individual tools that make up Fireworks CS4. You learned about the bitmap tools and the vector tools, and how they play together. You also learned how to export your layouts and designs to the Web. With these core concepts out of the way, it's now time to move on to more advanced concepts.

Fireworks is an extremely flexible tool that can be used to achieve a wide range of goals, and we'll touch on a number of those goals in the chapters that follow. You'll see how the core concepts previously covered can be combined to create a variety of sophisticated effects. You'll learn about animation, Flex component skinning, and Adobe AIR prototypes. You'll also be introduced ...

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