11.10. Learning the Fireworks object model

This chapter has primarily concerned itself with defining an effective workflow for developing Fireworks panels. We've shown you how to do this in both ActionScript 2 and 3, using both Flash and Flex. Along the way, we've used certain Fireworks methods and handled Fireworks events that you probably didn't even know existed. You may have wondered how we knew that calling fw.popupColorPickerOverMouse() in JSF would launch the color picker or how calling fw.selection[0] would give us a handle to the first selected object. We learned our way around the Fireworks object model using the following resources and methods:

  • The Extending Fireworks documentation

  • The History panel method—demonstrated at the beginning ...

Get Foundation Fireworks CS4 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.