Chapter 3. MOVIES THAT REMEMBER

What we'll cover in this chapter:

  • Introducing variables as containers for storing information

  • Understanding different types of variables: numeric, string, and Boolean

  • Using expressions to generate values to be stored in variables

  • Taking user interactivity beyond button clicking, using input and output text

  • Using arrays to deal with complex, related information

So far, all our ActionScript has dealt with what's going on in the present, for example, what the current frame is or where the mouse pointer is at this moment. Of course, technology hasn't progressed far enough to let us peer into the future—not even with Flash! But looking at what's happened in the past isn't a problem. The only reason that all our movies so far ...

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