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In Maya dynamics are the simulations based on physics. Rain, sparks, and tumbling objects are all examples of dynamics. In Maya dynamics are split into two distinct areas, particles and soft/rigid body.

Particle Effects

Particle effects are useful in creating fire, smoke, laser blasts, nebulae and other voluminous matter. Body dynamics are for creating realistic impact and reaction simulations. In addition, there is an Effects drop-down menu that has preset F/X types available which utilize a mix of particles and body dynamics to help you quickly create more common phenomena. To access the dynamics toolset, press the F4 key or select the Dynamics ...

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