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Flash Professional CS6: Visual QuickStart Guide

Book Description

Flash Professional CS6 is such a powerful program that it can seem overwhelming to new or occasional users. With Flash Professional CS6: Visual QuickStart Guide, readers get a solid grounding in the fundamentals of the most recent version of the software.

Highlights include new user options for setting document properties when creating or modifying documents; new layout and options in the Publish Settings dialog; working with tabbed text in Flash's text-layout framework; copying and pasting Timeline layers. Plus, learn about new options for exporting assets created in Flash as a PNG sequence; as a spite sheet, or as JavaScript and HTML5, via the CreateJS extension.

Includes eBook and Video Access
In addition to concise, step-by-step explanations of core tools and tasks, with plenty of helpful screen shots to keep you on track as you work, Flash Professional CS6: Visual QuickStart Guide includes an hour-long HD video and eBook. In addition to reading about how to use the tool, you can watch it in action. You can also download digital versions of this book to load on the mobile device of your choice so that you can continue learning whenever and wherever you are. We provide you with both the ePub and PDF to ensure that you get the experience that best suits your viewing needs.

Table of Contents

  1. Title Page
  2. Copyright Page
  3. Dedication
  4. Special Thanks to
  5. Contents at a Glance
  6. Table of Contents
  7. Introduction
    1. Flash Animation
    2. Flash Interactivity
    3. Flash File Formats
    4. How Flash Delivers Content
    5. How to Use This Book
  8. 1. The Flash Authoring Tool
    1. Working with Flash Documents
    2. Modifying Document Properties
    3. Working with Template Documents
    4. About the Workspace
    5. Using Panels
    6. Using Rulers, Grids, and Guides
    7. Working with Snapping
  9. 2. Creating Simple Graphics
    1. Touring the Tools
    2. Creating Solid Colors and Gradients
    3. Setting Fill Attributes
    4. Setting Stroke Attributes
    5. Making Geometric Shapes
    6. Creating Free-form Shapes
    7. Adding Strokes and Fills
  10. 3. Working with Text
    1. Creating TLF Text Fields
    2. Creating Linked Text Fields
    3. Setting Character Attributes
    4. Setting Paragraph Attributes
    5. Setting Container Attributes
  11. 4. Modifying Simple Graphics
    1. Setting Selection Preferences
    2. Making Selections
    3. Resizing Graphic Elements
    4. Positioning Graphic Elements
    5. Flipping, Rotating, and Skewing
    6. Modifying Fills and Strokes
    7. Modifying Shapes: Natural Drawing Tools
    8. Modifying Shapes: Bézier Tools
    9. Modifying Primitives
    10. Converting Shape Types
  12. 5. Complex Graphics on a Single Layer
    1. Working with Groups
    2. Editing Groups
    3. Controlling Stacking Order
    4. Combining Drawing-Objects and Primitives
  13. 6. Graphics on Multiple Layers
    1. Touring the Timeline’s Layer Features
    2. Creating and Deleting Layers and Folders
    3. Setting Layer Properties
    4. Organizing Layers
    5. Cutting and Pasting Between Layers
    6. Distributing Graphic Elements to Layers
    7. Working with Guide Layers
    8. Working with Mask Layers
  14. 7. Working with Symbols
    1. Using the Library Panel
    2. Creating Master Symbols
    3. Using Symbol Instances
    4. Modifying Symbol Instances
    5. Editing Master Symbols
    6. Converting Symbol Instances to Graphics
    7. Swapping Symbols
  15. 8. Frame-by-Frame Animations
    1. Choosing Frame Views
    2. Creating Keyframes
    3. Creating In-between Frames
    4. Selecting Frames in Keyframe Spans
    5. Manipulating Frames in a Layer
    6. Removing Frames
    7. Making a Simple Frame-by-Frame Animation
    8. Previewing the Action
    9. Varying Frame-by-Frame Rate
    10. Using Onion Skinning
    11. Editing Multiple Keyframes
  16. 9. Animation with Classic Tweening
    1. Creating a Bouncing Ball with Classic Tweening
    2. Adding Keyframes to Classic Tweens
    3. Moving Symbols in Straight Lines
    4. Moving Symbols Along a Path
    5. Animating Size Changes
    6. Rotating and Spinning Graphics
    7. Animating Color Effects
  17. 10. Animation with Shape Tweening
    1. Creating a Bouncing Ball with Shape Tweening
    2. Morphing Simple Strokes and Fills
    3. Shape-Tweening Multiple Shapes
    4. Transforming a Simple Shape into a Complex Shape
  18. 11. Animation with Motion Tweening
    1. Creating a Bouncing Ball with Motion Tweening
    2. Working with Motion-Tween Paths
    3. Orienting Tween Targets to Curves
    4. Swapping Tween Elements
    5. Motion Editor Basics
    6. Adding More Motion
    7. Animating Other Property Changes
    8. Modifying Tween Spans
    9. Copying Frames and Properties
  19. 12. Intermediate Animation Tasks
    1. Working with Frames in Multiple Layers
    2. Animating on Multiple Layers
    3. Reversing Animation
    4. Saving Animations As Symbols
    5. Using Animated Graphic Symbols
    6. Using Movie-Clip Symbols
    7. Using Easing in Tweens
    8. Re-creating Classic and Motion Tweens
  20. 13. Intro to Inverse Kinematics
    1. Using Armatures to Connect Symbols
    2. Creating IK Shapes
    3. Working with Poses
  21. 14. Building Buttons for Interactivity
    1. Creating Button Symbols
    2. Using Button Components
    3. Modifying Button Components
    4. Creating Movie-Clip Buttons
  22. 15. Basic Interactivity
    1. Touring the Actions Panel
    2. Adding Frame Actions
    3. Programming Buttons with Frame Scripts
    4. Previewing Actions at Work
    5. Modifying and Extending Button Scripts
    6. Choosing Events
    7. Button Components
    8. Using One Event Handler for Multiple Events
    9. Scripting Movie Clips to Act As Buttons
    10. Using Buttons to Control Timelines
    11. Linking to Other Web Pages
  23. 16. Adding Sound and Video
    1. Importing Sounds
    2. Adding Sounds to Frames
    3. Adding Sounds to Buttons
    4. Using Event Sounds
    5. Using Start Sounds
    6. Using Stream Sounds
    7. Stopping Sounds
    8. Editing Sounds
    9. Adding Video to Flash
    10. Working with Embedded Video
    11. Working with the FLVPlayback Component
  24. 17. Delivering Movies to Your Audience
    1. Examining Your Movie for Optimal Playback
    2. Publishing Movies
    3. Setting Flash Player Options
    4. Publishing HTML for Flash Player Files
    5. Exporting Assets and Frames
  25. Index
  26. Add Page