The whole picture of virtual worlds

We have brief ideas on the socket server, client-server concept, and the application architecture now. It is time to put them together to get whole concept of how a virtual world works. The following figure shows the components for a virtual world:

The whole picture of virtual worlds

The socket server is the core part. There is a database to store permanent data such as user account info. A server-side extension lets developers program server-side logic, which is related to the virtual world, such as a virtual items exchange or virtual money transaction.

A server-side management component is in charge of following tasks:

  • Handles and manages all ...

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