Socket server

Socket server for virtual world is an event-driven server application that handles clients' connections and manages the communication between clients.

When a user starts up and connects to the virtual world, the machine that the user uses is a client. The place where the client machine connects to is the server. The server can be one single powerful computer or a cluster of networked computers interconnected within a high-speed local network. The purpose of the socket server is to manage all client's connections and provide centralized logic and control to clients. It may also respond to provide and store persistent information for the virtual world such as user profiles or world state.

Unlike developing an offline single player game ...

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