INDEX

Note: Page numbers followed by b indicate boxes, f indicate figures and t indicate tables.

Numbers

1 GHz CPU/SOC, running at, 9t

2D game environments, working in, 203–208

3D

adding to apps, 198–202

Collada objects, 199

libraries for Flash, 198

models, 84, 202

objects, 202

rotation, 84

Rotation tool, 94

Transform tool, 84, 85f

working in, 83–86

worlds, adding physics to, 208

A

A4 System-on-Chip design, 268

AAC/LTP format, 72t

About screen, in Sprite’s 123, 133

Accelerometer

adding with ActionScript, 150–151

controlling orientation with, 150–151

in Flash Player apps, 151b

role of, 150–151

accelerometers, 12

ACCESS_FINE_LOCATION permission, 152, 157

Acer Inc, Android phones, 9t

Actions layer

adding, 131, 131f

locking, 103

opening Actions panel, ...

Get Flash Mobile now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.