Chapter 6. Graphics and Hardware Acceleration

In this chapter, we will cover:

  • Comparing vector and bitmap graphics
  • Understanding GPU-Blend mode
  • Understanding GPU-Vector mode
  • Using Cache as Bitmap
  • Using Cache as Bitmap Matrix
  • Accessing bitmaps with ActionScript
  • Loading bitmaps at runtime
  • Working with sprite sheets
  • Performing bitmap animation with ActionScript

Introduction

The release of CS5 made it possible for Flash developers to create exciting content for iOS devices without changing their workflow. However, with only a fraction of the computing power of a modern day desktop or laptop, developing for devices such as the iPhone requires special design and coding considerations.

One of the largest bottlenecks is graphics rendering and it has become an area ...

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