Chapter 5. Multi-touch and Gesture Support

In this chapter, we will cover:

  • Setting the touch point input mode
  • Detecting multiple touch points
  • Dragging multiple display objects
  • Tracking movement
  • Setting the gesture input mode
  • Handling a swipe gesture
  • Panning an object
  • Rotating an object
  • Zooming an object

Introduction

The iPhone wasn't the first to use the technology, but its success kick-started the touch-screen revolution. Critical to that success was Apple's decision to include multi-touch support. Be it a single tap, swipe, or pinch; interaction with the iPhone's screen always feels intuitive and natural.

The Flash platform allows application developers to take full advantage of multi-touch when targeting iOS. In this chapter, we will explore how to work ...

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