You are previewing Figures, Characters, and Avatars: The Official Guide to Using DAZ Studio™ to Create Beautiful Art.
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Figures, Characters, and Avatars: The Official Guide to Using DAZ Studio™ to Create Beautiful Art

Book Description

Unlock your inner 3D artist as you create amazing 3D art using the powerful program DAZ Studio. Figures, Characters, and Avatars: The Official Guide to Using DAZ Studio to Create Beautiful Art will help you bring your artistic vision to life and enable even those who haven't mastered technical art skills to create beautiful, realistic art. Unlike other art software, DAZ Studio gives you the ability to compose striking scenes using a vast library of existing characters, props, and sets. DAZ Studio's easy-to-use toolset allows even beginning artists to set up an environment and populate it with characters that can move and interact. You'll discover how to construct, move, and pose figures, how to use lighting to make your art look lifelike, and even how to make the characters you create talk. Offering comprehensive coverage of the DAZ Studio software, Figures, Characters, and Avatars will help you become a better artist and show you how to stretch your creative imagination as you make unique digital art and animation.

Table of Contents

  1. Copyright
    1. Dedication
  2. Acknowledgments
  3. About the Author
  4. Introduction
    1. Unlocking the 3D Artist in You
  5. 1. Introduction to 3D Graphics
    1. 3D Models
      1. Inside a 3D Model
    2. How 3D Graphics Are Used
      1. Motion Pictures/TV
      2. Illustration
      3. Video Games
      4. Avatars
      5. Design
      6. Fine Art
    3. Summary
  6. 2. The Scene
    1. Installing the Software
    2. Registering DAZ Studio
    3. DAZ Studio Basics
      1. How to Get Around
        1. General Layout
        2. Main Menu
    4. Understanding Scenes
      1. Toolbar
      2. Loading
    5. Summary
  7. 3. The Camera
    1. Orthogonal Cameras
      1. No Perspective
      2. Perspective View
    2. Cameras
      1. Artistic Angles
    3. Composition
      1. Purpose
      2. Placement
      3. Balance
        1. Formal Balance
        2. Informal Balance
      4. Focal Points
        1. Linear Focus
        2. Contrast Focus
        3. Detail Focus
        4. Color Focus
        5. Action Focus
      5. Pathways
    4. Summary
  8. 4. The Figure
    1. Selecting Parts of the Figure
    2. Parts of the Figure
      1. The Hip
      2. Bones of the Hands
      3. Morphs
    3. Summary
  9. 5. Clothing
    1. Applying Clothing to a Character
      1. Automatic Fit
        1. Magnetize Pose
    2. Surfaces
      1. Color
      2. Opacity
      3. Highlights
      4. Shadow
      5. Smoothing
      6. Copy/Paste
    3. Advanced
    4. Premade Surfaces
    5. Summary
  10. 6. The Head
    1. Parts of the Head
      1. Head Construction
      2. Head Morphs
        1. Expression Morphs
          1. Brow
          2. Eyes
          3. Nose
          4. Cheeks
          5. Mouth
          6. Lips
          7. Tongue
      3. Facial Expressions
      4. FaceShop
    2. Summary
  11. 7. Posing the Figure
    1. Posing a Character
      1. Movement
        1. Posing and Positioning in the Work Area
          1. Active Pose
          2. Rotate
          3. Translate
          4. Scale
        2. Pose Sets
    2. Getting the Right Pose
      1. Purpose
      2. Natural
        1. Balance and Weight
          1. Balance
          2. Weight
      3. Emotion
      4. Anger
      5. Surprise
      6. Happy (Joy)
      7. Sad (Dejected)
      8. Authoritarian (I’m the Boss)
      9. Only a Sampling
    3. Summary
  12. 8. Non-Human Characters
    1. Quadrupeds
      1. Quadruped Movement
      2. Changing Breeds
    2. Winged Characters
    3. Finned Creatures
    4. Other Non-Human Characters
    5. Summary
  13. 9. Avatars
    1. Customizing Characters
      1. Resolution
      2. LOD
      3. Using LOD Versions for Avatars
      4. Exporting an Avatar
    2. Summary
  14. 10. Props and Sets
    1. Props
      1. Character Props
      2. Environment Props
    2. The Setting
      1. Full 3D Environments
    3. Bryce
      1. Building a Scene in Bryce
        1. Editing the Terrain
        2. Changing the Texture
    4. Summary
  15. 11. Advanced Posing
    1. Power Pose
      1. Constraints
      2. Head and Hands
      3. Creating a Pose
    2. Puppeteer
      1. Edit Mode
      2. Preview Mode
      3. Record Mode
    3. Summary
  16. 12. Lighting
    1. Light in Life
      1. Light and Shadow
        1. Highlight
        2. Raking Light
        3. Light Area
        4. Shadow Area
        5. Core Shadow
        6. Reflected Light
        7. Cast Shadow
        8. Multiple Lights
        9. Light and Color
        10. Roughness in Textures
        11. Transparency in Textures
        12. Reflectivity in Textures
    2. Setting Up Lights in DAZ Studio
      1. Spot Lights
      2. Distance Lights
      3. Point Lights
      4. Lighting a Scene
    3. Preset Lights
    4. Summary
  17. 13. DAZ Studio and Traditional Media
    1. Reference
      1. Figure Drawing
      2. Using DAZ Studio for Reference
        1. Structural Reference
        2. Detailed Reference
    2. Posing for Reference
      1. Action Lines
        1. Secondary Action
      2. Problem Poses
        1. Static Torso
        2. Too Much Symmetry
        3. 90-Degree Angles
        4. Jerky Action Line
    3. Summary
  18. 14. Animation
    1. 3D Animation
      1. Timeline
      2. Bouncing Ball
      3. Character Animation
    2. aniMate
    3. Summary
  19. 15. Lip Sync
    1. Animating a Phrase
      1. Gestures
      2. Speech Animation
      3. Using Lip Sync
    2. Mimic Pro
    3. Summary
  20. 16. Emotional Characters
    1. States and Reactions
    2. Animating Reactions
      1. Anticipation
      2. Building
      3. Key Reaction
      4. Let Down
    3. Animating Emotional States
      1. Surprise
      2. Fear
      3. Anger
    4. Summary
  21. Gallery