Preface

Online games, including World of Warcraft, EverQuest, Second Life, and online poker, have taken the computer world by storm. Gaming has always been (and remains) among the prime drivers of PC technology, with deep penetration into the consumer market. In the last ten years, computer games have grown just as quickly as the Internet and can now be found in tens of millions of homes.

The Internet is experiencing plenty of adolescent growing pains along with its phenomenal growth. These pains are experienced mostly in terms of problematic and pervasive computer security issues. Online games, especially massively multiplayer online role-playing games (or MMORPGs for short), suffer from these security problems directly.

MMORPGs are made of very ...

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