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Expert F# by Antonio Cisternino, Adam Granicz, Don Syme

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CHAPTER 11Working with Windows Forms and Controls

GUI applications revolve around events, and F# provides a natural way to process events with functions. Graphical interfaces are often developed using visual editors, in particular to build GUIs by assembling controls. Applications, however, often need drawing capabilities for displaying and manipulating data, which requires custom programming to augment available controls. In this chapter, we discuss how to develop graphical applications with F# and why the functional traits of the language suit the event-driven programming paradigm typical of GUIs.

To develop our applications, we will use the Windows Forms library, which is a graphical toolkit designed by Microsoft for implementing graphical ...

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