by Antonio Cisternino, Adam Granicz, Don Syme

Safari, the world’s most comprehensive technology and business learning platform.

Find the exact information you need to solve a problem on the fly, or go deeper to master the technologies and skills you need to succeed

Start Free Trial

No credit card required

O'Reilly logo

CHAPTER 6

images

Programming with Objects

Chapters 2 through 5 dealt with the basic constructs of F# functional and imperative programming, and by now we trust you’re familiar with the foundational concepts and techniques of practical, small-scale F# programming. This chapter covers language constructs related to object programming.

Programming in F# tends to be less “object-oriented” than in other languages, since functional programming with values, functions, lists, tuples and other shaped data is enough to solve many programming problems. Objects are used as a means to an end rather than as the dominant paradigm.

The first part of this chapter focuses ...

Find the exact information you need to solve a problem on the fly, or go deeper to master the technologies and skills you need to succeed

Start Free Trial

No credit card required