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Expert F# 3.0, Third Edition by Antonio Cisternino, Adam Granicz, Don Syme

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CHAPTER 6

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Programming with Objects

Chapters 2 through 5 dealt with the basic constructs of F# functional and imperative programming, and by now we trust you’re familiar with the foundational concepts and techniques of practical, small-scale F# programming. This chapter covers language constructs related to object programming.

Programming in F# tends to be less “object-oriented” than in other languages, since functional programming with values, functions, lists, tuples and other shaped data is enough to solve many programming problems. Objects are used as a means to an end rather than as the dominant paradigm.

The first part of this chapter focuses ...

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