Index

A

Academic research, 27–29

Accents, 140

Action-based games, 310, 314

Active engagement

description of, 15–16, 19, 58

with games, 316, 318–320

learning affected by, 63, 74

learning objectives aligned with, 319–320

Active learning, 210, 336

Anecdotes, 151–152, 154, 171

Animations

learner involvement in, 167–169

for learning outcomes, 162

learning procedures using, 162

managing the load in, 165–169

procedures demonstrated with, 270

segmenting of, 165–166

still visuals versus, 161–164

text instructions versus, 163–164

visual cues added to, 166

Apparent learning, 205

Application assignments, 204–205

Application questions, 31

Argumentation, 140–141, 188

Articles, 250

Asimov, Isaac, 208

Asynchronous e-learning, 137, 144

Attention span, 243, 254 ...

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