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Everyware: The Dawning Age of Ubiquitous Computing by Adam Greenfield

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images Thesis 10

Everyware necessitates a new set of human interface modes.

One of the most obvious ways in which everyware diverges from the PC case is its requirement for input modalities beyond the standard keyboard and screen, trackball, touchpad, and mouse.

With functionality distributed throughout the environment, embedded in objects and contexts far removed from anything you could (or would want to) graft a keyboard onto, the familiar ways of interacting with computers don't make much sense. So right away we have to devise new human interfaces, new ways for people to communicate their needs and desires to the computational systems around them. ...

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