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Everyware: The Dawning Age of Ubiquitous Computing by Adam Greenfield

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images Thesis 09

Everyware has profoundly different implications for the user experience than previous paradigms.

Contemporary designers of digital products and services speak of the "user experience": in other words, how does it feel to use this?

Where complex technological artifacts are concerned, such experiences arise from the interplay of a great many factors, subjective ones and those which are more objectively quantifiable. Consistently eliciting good user experiences means accounting for the physical design of the human interface, the flow of interaction between user and device, and the larger context in which that interaction is embedded.

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