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Everyware: The Dawning Age of Ubiquitous Computing by Adam Greenfield

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images Thesis 05

At its most refined, everyware can be understood as information processing dissolving in behavior.

The great product designer Naoto Fukasawa speaks of "design dissolving in behavior." By this, he means interactions with designed systems so well thought out by their authors, and so effortless on the part of their users, that they effectively abscond from awareness.

The objects he is best known for—mobile phones and CD players, humidifiers and television sets, uniformly display this quality. His work draws much of its power from its attention to the subtle, humble, profoundly comfortable ways in which people use the world—the unconsciousness ...

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