Summary

In this chapter, you learned about the basic data types available to a programmer in each of the four most common mobile development languages. Numeric and floating point data type characteristics and operations are as dependent on the underlying architecture as on the specifications of the language. You also learned about casting objects from one type to another and how the type of cast is defined as either a widening cast or a narrowing cast depending on the size of the source and target data types in the conversion. Next, we discussed Boolean type and how it is used in comparators to affect program flow and execution. In this, we discussed operator order of precedence and nested operations. You also learned how to use short-circuiting ...

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