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Essentials of Android Application Development LiveLessons (Video Training), The

Video Description

In just a few short years, Android has become the mainstream smartphone operating system. As Android evolves to accommodate a growing ecosystem of phones, tablets, and even TVs, understanding how to work with a variety of sensors, screen sizes, and operating system versions is vital.

In this video series, Android developer Ian G. Clifton takes a tutorial-style approach to teaching the viewer how to work with all the essential parts of the Android SDK. Each lesson builds onto a single app, utilizing new features and ultimately resulting in a reference app that can be easily used to see how to implement everything from Fragments and sensors to OpenGL and RenderScript. Although built for Android 4.x, the videos cover how to target devices running earlier versions of Android by using the support library and version-specific resources in an application to ensure the widest possible audience.

About the Author:
Ian G. Clifton is a professional Android application developer with a lot of experience working on both the client and server. His excitement for Android development is second only to by his passion for sharing that knowledge with others. Having worked as the lead developer on several major Android apps (e.g., CNET News, Survivor, Big Brother, Rick Steves’ Audio Europe, etc.), he has honed his ability to teach other developers the Android platform and best coding practices. Ian is also the author of the upcoming book Android User Interface Design, which explains Android design principles, thoroughly covering the design process from ideas, wireframes, and comps to a completed app. It also discusses advanced graphical techniques. When he manages to find a few minutes where he isn’t developing apps, creating tools to support application development, recording videos, or writing books, Ian enjoys photography, drawing, and video games.

This video has companion Video Enhanced books: Android Wireless Application Development Volume I: Android Essentials, 3/e and Android Wireless Application Development Volume II: Advanced Topics, 3/e by Lauren Darcey and Shane Conder.

http://ssl.safaribooksonline.com/9780132909709

Table of Contents

  1. Introduction
    1. Introduction to The Essentials of Android Application Development 00:03:45
  2. Lesson 1: Jumping into Android Development
    1. Learning Objectives 00:00:36
    2. Setup - Part 1 00:11:18
    3. Setup - Part 2 00:10:09
    4. Hello World - Part 1 00:14:22
    5. Hello World - Part 2 00:17:49
    6. Hello World - Part 3 00:09:08
  3. Lesson 2: Android Development Essentials
    1. Learning Objectives 00:00:41
    2. Fragments and Compatibility 00:16:44
    3. Views and Resources - Part 1 00:15:02
    4. Views and Resources - Part 2 00:23:53
  4. Lesson 3: Connecting Android to the Web
    1. Learning Objectives 00:00:39
    2. Threads and AsyncTasks - Part 1 00:09:41
    3. Threads and AsyncTasks - Part 2 00:16:27
    4. Handling Web Content - Part 1 00:06:47
    5. Handling Web Content - Part 2 00:26:16
    6. Handling Web Content - Part 3 00:22:16
  5. Lesson 4: Building Services, BroadcastReceivers, and Widgets
    1. Learning Objectives 00:00:50
    2. Services - Part 1 00:19:48
    3. Services - Part 2 00:08:29
    4. BroadcastReceivers and Widgets - Part 1 00:13:26
    5. BroadcastReceivers and Widgets - Part 2 00:17:19
    6. BroadcastReceivers and Widgets - Part 3 00:12:20
    7. BroadcastReceivers and Widgets - Part 4 00:19:11
  6. Lesson 5: Working with Persistent Data
    1. Learning Objectives 00:00:41
    2. Saving Simple Data with SharedPreferences - Part 1 00:19:40
    3. Saving Simple Data with SharedPreferences - Part 2 00:12:28
    4. Making Use of External Storage 00:21:42
    5. Database Access and Storage with SQLite and ContentProviders - Part 1 00:12:11
    6. Database Access and Storage with SQLite and ContentProviders - Part 2 00:19:53
  7. Lesson 6: Accessing the World around the Device with Sensor and Phone Features
    1. Learning Objectives 00:00:51
    2. Phone Capability: SMS and Telephony - Part 1 00:20:18
    3. Phone Capability: SMS and Telephony - Part 2 00:13:53
    4. Sensors: Accelerometer, Proximity, Pressure, and More - Part 1 00:16:38
    5. Sensors: Accelerometer, Proximity, Pressure, and More - Part 2 00:15:22
  8. Lesson 7: Immersion with Audio, Video, and the Camera
    1. Learning Objectives 00:00:40
    2. Audio and Video - Part 1 00:19:34
    3. Audio and Video - Part 2 00:10:56
    4. The Camera 00:16:38
  9. Lesson 8: Determining the Device Location and Putting It to Work
    1. Learning Objectives 00:00:52
    2. Understanding the Location Providers - Part 1 00:18:32
    3. Understanding the Location Providers - Part 2 00:07:08
    4. Understanding the Location Providers - Part 3 00:10:18
    5. Location in the UI with MapViews - Part 1 00:11:42
    6. Location in the UI with MapViews - Part 2 00:09:30
  10. Lesson 9: Drawing for Custom Views and Live Wallpapers
    1. Learning Objectives 00:00:37
    2. Custom Views and Canvas Drawing - Part 1 00:17:34
    3. Custom Views and Canvas Drawing - Part 2 00:25:01
    4. Live Wallpapers 00:21:28
  11. Lesson 10: Advanced Android Graphics with OpenGL ES
    1. Learning Objectives 00:00:58
    2. Project Setup and the Big Components 00:13:05
    3. Drawing Primitives 00:21:18
    4. Animation and Transformation 00:16:35
  12. Lesson 11: Understanding RenderScript for Graphics and Calculations
    1. Learning Objectives 00:00:37
    2. What is RenderScript and Where to Start 00:26:15
    3. Calculations in RenderScript 00:23:45
    4. 3D Graphics in RenderScript 00:25:06
  13. Bonus Content
    1. Tips on custom XML attributes, styles, themes and fragments 00:22:21
  14. Summary
    1. Summary of The Essentials of Android Application Development 00:00:39