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Essential ZBrush by Wayne Robson

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20Texturing the Guardian’s Head

Much of what we are going to do texture wise with the head of the Guardian is fairly repetitive since we’ll be using the same workflow throughout. I’d like you to start off by making sure that you have replaced the medium-resolution version of the head we were using earlier with the higher-resolution version so we don’t texture the wrong head by mistake.

FIGURE 20-1

Start by filling the model with the same base color you used on the body: RGB 152, 146, 100. Remember that you can fill your model with a color by first making sure that the RGB slider is set to 100 and the RGB button is selected. Then go to the Color ...

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