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Enhancing Architectural Drawings and Models with Photoshop®

Book Description

Transform your CAD drawings into powerful presentation

This one-of-a-kind book shows you how to use Photoshop to turn CAD drawings and BIM models into artistic presentations with captivating animations, videos, and dynamic 3D imagery. The techniques apply to all leading architectural design software including AutoCAD, Revit, and 3ds Max Design. Video tutorials on the DVD improve your learning curve and let you compare your work with the author's.

  • Turn CAD drawings and BIM models into powerful presentations featuring animation, videos, and 3D imagery for enhanced client appeal

  • Craft interactive panoramas for your Web site, add people and objects to your models, and integrate 3D object models inside architectural interiors

  • Build 3D models from photos and turn them into videos with AfterEffects, add depth of field and atmospheric effects to 3D models, create stereographic images, and much more

  • See how it's done with the video tutorials on the DVD

Take full advantage of Photoshop's power to present your architectural drawings in a new and exciting way.

Table of Contents

  1. Cover
  2. Advance Praise
    1. Advance Praise for Enhancing Architectural Drawings and Models with Photoshop
  3. Title Page
  4. Copyright
  5. Dear Reader,
  6. Acknowledgments
  7. About the Author
  8. Foreword
  9. Introduction
    1. How to Use This Book
    2. Hardware and Software Requirements
    3. What You’ll Find in This Book
    4. What’s On the Companion DVD
    5. How to Contact the Author
  10. Chapter 1: Preparing Drawings in CAD or BIM for Enhancement
    1. Making Drawings Readable by Everyone
    2. Preparing Drawings in CAD or BIM
    3. Working with AutoCAD 2011 Drawings
    4. Working with Revit Architecture 2011 Models
  11. Chapter 2: Enhancing Drawings in Photoshop
    1. Importing Drawings as Smart Objects
    2. Setting the Resolution to Match Graphic Scale
    3. Managing and Creating Patterns
    4. Applying Drawing Techniques
    5. Applying Patterns
    6. Scaling and Positioning
    7. Enhancing Stairs
    8. Adjusting Color
    9. Separating Color from Pattern
    10. Creating Layers from Effects
    11. Varying Lineweight and Dropping Shadows to Indicate Depth
  12. Chapter 3: Stretching the Photographic Truth
    1. Removing Unwanted Objects
    2. Replacing the Sky
    3. Adjusting Color
    4. Altering Content
    5. Expanding Dynamic Range
  13. Chapter 4: Crafting Interactive Panoramas
    1. Tips for Shooting Panoramic Images
    2. Merging Photos into Panoramas
    3. Using Photomerge
    4. Cleaning Up Panoramas
    5. Adding Interactivity to Panoramas
  14. Chapter 5: Exploring Multiple-Exposure Tricks
    1. Loading and Manipulating Stacks of Images
    2. Altering Images with Stack Modes
    3. Cloning within Image Stacks
    4. Rendering Time-Lapse Video from Stills
    5. Processing Video with Stack Modes
    6. Using Poor Man’s HDR
  15. Chapter 6: Creating Texture Maps
    1. Creating Textures from Scratch
    2. Making Seamless Textures from Photos
    3. Harvesting Nontiling Textures from Photos
    4. Extracting Entourage from Photos
  16. Chapter 7: Compositing Imagery from 3D Applications
    1. Compositing Render Elements from 3ds Max Design 2011
    2. Compositing Image Elements in Photoshop
    3. Narrowing the Depth of Field
  17. Chapter 8: Working with Imported 3D Models
    1. Transferring 3D Models into Photoshop
    2. Navigating in 3D Space
    3. Adjusting Materials and Maps
    4. Illuminating with Virtual Light
    5. Rendering the Model
  18. Chapter 9: Illustrating 3D Models
    1. Illustrating with Smart Filters
    2. Illustrating with Render Settings
    3. Using Painterly Approaches to Illustrating Models
  19. Chapter 10: Integrating 3D Models with Photos
    1. Adding 3D Entourage to Photos
    2. Merging 3D Buildings with Photos
  20. Chapter 11: Playing with Depth Perception
    1. Using Repoussé: 3D Modeling in Photoshop
    2. Maximizing Vanishing Point
    3. Shooting and Perceiving Stereographic Images
    4. Creating Anaglyphic Imagery for 3D-Glasses Experiences
  21. Chapter 12: Working with Animation and Video
    1. Animating One Frame at a Time
    2. Animating Using the Timeline
    3. Altering Videos the Smart Way
    4. Animating 3D Models on the Timeline
  22. Appendix: About the Companion DVD
    1. What You’ll Find on the DVD
    2. System Requirements
    3. Using the DVD
    4. Troubleshooting
  23. Index