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Emerging Technologies and Applications for Cloud-Based Gaming

Book Description

Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
    1. Mission
    2. Coverage
  5. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
    2. List of Reviewers
  6. Foreword
  7. Preface
  8. Chapter 1: A Survey on Strategies, Trends, Economics, and Prospects of Cloud-Based Gaming
    1. ABSTRACT
    2. INTRODUCTION
    3. CLOUD GAMING OVER TRADITIONAL GAMING
    4. CLOUD GAMING SYSTEM
    5. CLOUD GAME SERVICES
    6. RESEARCH OPPORTUNITIES IN CLOUD GAMING
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  9. Chapter 2: Efficient Development and Execution of Adaptable Online Games on Clouds
    1. ABSTRACT
    2. INTRODUCTION
    3. SCALABLE MMOG DEVELOPMENT WITH RTF
    4. A LIFECYCLE MODEL FOR ADAPTABLE MMOG ON CLOUDS
    5. A SERVICE-ORIENTED ARCHITECTURE FOR MMOG EXECUTION AND ADAPTATION
    6. EVALUATION
    7. DYNAMIC RESOURCE MANAGEMENT FOR MMOG ON CLOUDS
    8. EVALUATION
    9. RELATED WORK
    10. CONCLUSION
    11. REFERENCES
    12. KEY TERMS AND DEFINITIONS
  10. Chapter 3: Emerging Technologies and Applications for Cloud-Based Gaming
    1. ABSTRACT
    2. INTRODUCTION
    3. ISSUES IN CLOUD GAMING
    4. ADVANTAGES
    5. CLOUD GAMING ARCHITECTURE
    6. CONCLUSION
    7. REFERENCES
  11. Chapter 4: Cloud Gaming
    1. ABSTRACT
    2. INTRODUCTION
    3. SYSTEM ARCHITECTURE
    4. SERVICE PROVIDERS OF CLOUD GAMING SERVICES
    5. CHALLENGES IN CLOUD BASED GAMING
    6. FUTURE SCOPE OF CLOUD BASED GAMING
    7. REFERENCES
  12. Chapter 5: EAC-MPCG
    1. ABSTRACT
    2. INTRODCTION
    3. CLOUD GAMING SYSTEM
    4. CLOUD GAMING SERVICES
    5. PROPOSED SCHEME
    6. CONCLUSION
    7. REFERENCES
  13. Chapter 6: Issues in On-Demand Cloud-Based Gaming Storage
    1. ABSTRACT
    2. INTRODUCTION
    3. CLASSIFICATION OF COMPUTER GAMES
    4. AN OVERVIEW OF CLOUD BASED GAMING
    5. STORAGE IN CLOUD BASED GAMES
    6. EMERGING TRENDS IN STORAGE FOR CLOUD BASED GAMES
    7. QUALITY OF EXPERIENCE IN CLOUD BASED GAMES
    8. QUALITY OF SERVICE IN CLOUD BASED GAMES
    9. CONCLUSION
    10. REFERENCES
    11. KEY TERMS AND DEFINITIONS
  14. Chapter 7: Cloud-Based Gaming Services
    1. ABSTRACT
    2. INTRODUCTION
    3. DESIGN PHILOSOPHY
    4. DIFFERENT UNITS IN A CLOUD BASED GAMING PLATFORM
    5. PERFORMANCE OF THE CLOUD GAMING SYSTEM
    6. FUTURE OF CLOUD GAMING
    7. REFERENCES
  15. Chapter 8: Mixed Augmented Reality Systems for Real World Integration
    1. ABSTRACT
    2. INTRODUCTION
    3. MOTIVATIONAL OVERVIEW
    4. REVIEW OF RELATED LITERATURE
    5. VISION-BASED TRACKING FOR REGISTRATION
    6. PLANAR PATTERNS
    7. PLANAR HOMOGRAPHIES
    8. AUGMENTATION WITH PLANAR PATTERNS
    9. PLANAR TRACKING SYSTEM OVERVIEW
    10. AUGMENTED REALITY DEVICES
    11. APPLICATIONS
    12. CONCLUSION AND FUTURE ENHANCEMENTS
    13. FUTURE WORK
    14. REFERENCES
    15. KEY TERMS AND DEFINITIONS
  16. Chapter 9: Gesture Recognition
    1. ABSTRACT
    2. INTRODUCTION
    3. SCIENTIFIC IMPORTANCE OF THE WORK
    4. LITERATURE REVIEW
    5. IMPACT OF GESRTURE RECOGNITION IN DAY TO DAY LIFE
    6. PITFALL IN THE CURRENT SYSTEM
    7. REFERENCES
  17. Chapter 10: Necessity of Key Aggregation Cryptosystem for Data Sharing in Cloud Computing
    1. ABSTRACT
    2. CLOUD COMPUTING ARCHITECTURE:
    3. SECURITY ISSUES OF DATA SHARING IN CLOUD
    4. CRYPTOGRAPHIC SOLUTIONS FOR DATA SHARING IN CLOUD
    5. RELATED WORK
    6. KEY AGGREGATE ENCRYPTION
    7. CONCLUSION
    8. REFERENCES
  18. Chapter 11: Enhancing Quality of Service in Cloud Gaming System
    1. ABSTRACT
    2. INTRODUCTION
    3. CLOUD GAMING ARCHITECTURE
    4. GAMING AS A SERVICE (GAAS)
    5. REFERENCES
  19. Chapter 12: Impact of Cloud Gaming in Health Care, Education, and Entertainment Services
    1. ABSTRACT
    2. INTRODUCTION
    3. CLOUD COMPUTING IN HEALTH CARE: A GAME CHANGER
    4. REVOLUTIONARY CHANGES IN EDUCATION SYSTEM
    5. A NEW ERA OF ENTERTAINMENT THROUGH CLOUD GAMING
    6. CONCLUSION
    7. REFERENCES
  20. Compilation of References
  21. About the Contributors