General Introduction

The process of learning could be made as exciting and easy as it could be made boring and difficult. It becomes easy and exciting if it could be made to be felt as a game of fun. A game has participants, implements and rules. The game pales if the participants lack commitment. In the game of learning, the participants are the teachers and the taught. The implements are the classroom, laboratory, textbooks and the like. The rules are the implied principles in various subjects.

The requirement on the part of the student is to keep their eyes and ears open with intent to summarise. For instance, in a classroom the students note down some points not necessarily well connected. A few gaps will be there. The student after going ...

Get Electronic Devices and Circuits, 2nd Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.