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Electrical Engineering 101, 2nd Edition

Book Description

Written by an expert electronics engineer who enjoys teaching the practical side of engineering, this book covers all the subjects that a beginning EE needs to know: intuitive circuit and signal analysis, physical equivalents of electrical components, proper use of an oscilloscope, troubleshooting both digital and analog circuits, and much more! Even engineers with years in the industry can benefit from the compendium of practical information provided within.

Table of Contents

  1. Cover image
  2. Title page
  3. Table of Contents
  4. Copyright Page
  5. Preface
    1. The First Word
    2. Overview
  6. About the Author
  7. Chapter 0. What Is Electricity Really?
    1. Publisher Summary
    2. Chicken vs. Egg
    3. So What is Electricity?
    4. The Atom
    5. Now What?
    6. A Preview of Things to Come
    7. It Just Seems Magical
  8. Chapter 1. Three Things They Should Have Taught in Engineering 101
    1. Publisher Summary
    2. Units Count!
    3. How to Visualize Electrical Components
    4. Learn an Intuitive Approach
    5. “Lego” Engineering
  9. Chapter 2. Basic Theory
    1. Publisher Summary
    2. Ohm's Law Still Works: Constantly Drill the Fundamentals
    3. The Voltage Divider Rule
    4. Capacitors Impede Changes in Voltage
    5. Inductors Impede Changes in Current
    6. Series and Parallel Components
    7. Thevenin's Theorem
    8. It's about time
    9. Constant Voltage Sources vs. Constant Current Sources
    10. Direct Current
    11. Alternating Current
    12. Back to Capacitors and Inductors Again
    13. Low-Pass Filters
    14. High-Pass Filters
    15. Active Filters
    16. Beam Me Up?
    17. Keep It Under Control
  10. Chapter 3. Pieces Parts
    1. Publisher Summary
    2. Partially Conducting Electricity
    3. Power and Heat Management
    4. The Magical Mysterious Op-Amp
    5. Negative Feedback
    6. Positive Feedback
    7. It's Supposed to Be Logical
    8. Microprocessor/Microcontroller Basics
    9. Input and Output
  11. Chapter 4. The Real World
    1. Publisher Summary
    2. Bridging the Gap
    3. A-to-D and Back Again
    4. It Takes a Little <em xmlns="" xmlns:epub="">D</em> to to <em xmlns="" xmlns:epub="">A</em> to Get a Little to Get a Little <em xmlns="" xmlns:epub="">A</em> to to <em xmlns="" xmlns:epub="">D</em>
    5. Making Stuff Move: The Electromechanical World
    6. Maintaining Speed
    7. Some Other Types of Motors
    8. Power Supplies
    9. When parts aren’t perfect
    10. Robust design
    11. Some of My Favorite Circuits
    12. Get Your Own—here are a Few
  12. Chapter 5. Tools
    1. Publisher Summary
    2. Making the Invisible Visible
    3. Simulators
    4. Soldering Irons
    5. People Tools
  13. Chapter 6. Troubleshooting
    1. Publisher Summary
    2. Getting Ready for the Hunt
    3. Ghost in the Machine: EMI
    4. Timing Is Everything
    5. Under Pressure
    6. Be Prepared for Surprises
    7. Code Junkies Beware
  14. Chapter 7. Touchy-Feely Stuff
    1. Publisher Summary
    2. People Skills
    3. Becoming an Extroverted Introvert
    4. Communication Skills
    5. Especially for Managers
    6. Especially for Employees
    7. How to Make a Great Product
  15. Index