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Educational Technology Use and Design for Improved Learning Opportunities

Book Description

The rise of technology within educational settings has allowed for a substantial shift in the way in which educators teach learners of all ages. In order to implement these new learning tools, school administrators and teachers alike must seek new research outlining the latest innovations in the field. Educational Technology Use and Design for Improved Learning Opportunities presents broad coverage of topics pertaining to the development and use of technology both in and out of the classroom. Including research on technology integration in K-12, higher education, and adult learning, this publication is ideal for use by school administrators, academicians, and upper-level students seeking the most up-to-date tools and methodologies surrounding educational technology.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
  5. Preface
  6. Chapter 1: Implementing a Hybrid Cloud Infrastructure to Facilitate ICT in Education
    1. ABSTRACT
    2. INTRODUCTION
    3. CLOUD COMPUTING AND ITS SERVICES
    4. THE CONDITIONS THAT ENSURE BEST ICT EXPLOITATION IN EDUCATION
    5. ARCHITECTURE OF THE SUGGESTED CLOUD SOLUTION
    6. ADOPTION OF THE SOLUTION
    7. STATISTICAL ANALYSIS OF SURVEY DATA DERIVED FROM THE ADOPTERS
    8. DISCUSSION AND FUTURE PLANS
    9. CONCLUSION
    10. REFERENCES
    11. KEY TERMS AND DEFINITIONS
  7. Chapter 2: FUDAOWANG
    1. ABSTRACT
    2. INTRODUCTION
    3. THE DESIGN PRINCIPLES OF FUDAOWANG
    4. ARCHITECTURE OF FUDAOWANG
    5. THE KEY TECHNOLOGIES OF AUTOMATIC SOLVING ABOUT OBJECTIVE MATURE PROBLEM
    6. THE DESIGN OF TUTORING FUNCTIONS
    7. RESULTS AND DISCUSSION
    8. CONCLUSION
    9. FUTURE WORK
    10. ACKNOWLEDGMENT
    11. REFERENCES
    12. KEY TERMS AND DEFINITIONS
  8. Chapter 3: Policultura and Moodle
    1. ABSTRACT
    2. INTRODUCTION AND BACKGROUND
    3. THE TEACHER PROFESSIONAL DEVELOPMENT
    4. ACTIVITIES CARRIED OUT BY TEACHERS
    5. THE POLICULTURA FORMAT WITHIN MOODLE
    6. POLICULTURA AND MODDLE: THE DEVELOPMENT OF DIFFERENT TALENTS IN THE INCLUSION PERSPECTIVE
    7. CONCLUSION AND CRITICAL QUESTIONS
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  9. Chapter 4: Pedagogical-Didactic Training for an Inclusive Didactics
    1. ABSTRACT
    2. PREMISE
    3. AN APPLIACATION OF PRECISION TEACHING SOTWARE: A RESEARCH STUDY
    4. NEW PERSPECTIVES OF APPLICATION
    5. REFERENCES
    6. KEY TERMS AND DEFINITIONS
    7. ENDNOTES
  10. Chapter 5: New Technologies as Tools for Education to Cultural Heritage in the EU Agendas
    1. ABSTRACT
    2. PRELIMINARY REFLECTIONS
    3. BETWEEN CRITICISM AND DIALECTICS
    4. MEDIA LITERACY
    5. RECOMMENDATIONS ON NEW MEDIA FOR ART AND CULTURAL EDUCATION
    6. THE DIGITAL AGENDA FOR EUROPE
    7. AN EDUCATIONAL FRAMEWORK
    8. THE PLAY SPHERE
    9. PARATEXTUAL NARRATION AND VIRTUAL ARCHAEOLOGY AS EDUCATIONAL TOOLS
    10. BRIDGING GAPS
    11. ACKNOWLEDGMENT
    12. REFERENCES
    13. ENDNOTES
  11. Chapter 6: Computer-Mediated Communication in Primary Education
    1. ABSTRACT
    2. INTRODUCTION
    3. THEORETICAL BACKGROUND
    4. STATE OF THE ART
    5. CMC BASED RESEARCH IN PRIMARY SCHOOL CLASS
    6. DISCUSSION
    7. CONCLUSION
    8. REFERENCES
  12. Chapter 7: Conceptual Possibilities and Restraints in Educational Games
    1. ABSTRACT
    2. INTRODUCTION
    3. LEARNING CONCEPTS
    4. CONCEPTS AND UTILITY
    5. CONCLUSION
    6. REFERENCES
    7. KEY TERMS AND DEFINITIONS
  13. Chapter 8: Bridging Research and Game Development
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. THE LEARNING GAMES DESIGN MODEL
    5. THE LEARNING GAMES DESIGN MODEL OVERVIEW
    6. LIMITATIONS AND BENEFITS OF THE MODEL
    7. CONCLUSION
    8. ACKNOWLEDGMENT
    9. References
    10. KEY TERMS AND DEFINITIONS
  14. Chapter 9: Which Perspectives Can Drive the Analysis of Technology-Enhanced Learning Environments?
    1. ABSTRACT
    2. INTRODUCTION
    3. FRAMING TECHNOLOGY ENHANCED LEARNING FROM DIFFERENT PERSPECTIVES
    4. CONCLUSIONS
    5. REFERENCES
    6. KEY TERMS AND DEFINITIONS
  15. Chapter 10: Bridging the Concepts of Educational Software and Assistive Technology
    1. ABSTRACT
    2. INTRODUCTION
    3. ETNA: A EUROPEAN NETWORK ON ASSISTIVE INFORMATION TECNOLOGIES AND E-ACCESSIBILITY SOLUTIONS
    4. CHOOSING THE APPROPRIATE EDUCATIONAL SOFTWARE PRODUCTS FOR STUDENTS WITH DISABILITIES
    5. DOCUMENTING THE ACCESSIBILITY OF EDUCATIONAL SOFTWARE
    6. DOCUMENTING SIGNIFICANT EXPERIENCES OF USE OF EDUCATIONAL SOFTWARE SUPPORTING INCLUSIVE PRACTICES
    7. CONCLUSION
    8. REFERENCES
    9. ENDNOTES
  16. Chapter 11: Science, Technology, and Society (STS) Issues
    1. ABSTRACT
    2. INTRODUCTION
    3. RATIONALE
    4. METHOD
    5. RESULTS
    6. SUMMARY AND IMPLICATIONS
    7. REFERENCES
    8. KEY TERMS AND DEFINITIONS
  17. Chapter 12: Policy Coherence for Development
    1. ABSTRACT
    2. INTRODUCTION
    3. LITERATURE REVIEW
    4. METHODS
    5. FINDINGS
    6. CONCLUSION
    7. REFERENCES
  18. Chapter 13: Virtual World Classrooms
    1. ABSTRACT
    2. INTRODUCTION
    3. CONSTRUCTIVIST THEORY AND LEARNING IN VIRTUAL REALITY
    4. METHODOLOGY: CASE STUDY PROCESS EVALUATION ANALYSIS
    5. VIRTUAL REALITY ENGAGES LEARNING
    6. SECOND LIFE AS A LEARNING SPACE
    7. CURRICULAR DESIGN
    8. EVOLUTION OF THE CURRICULAR DESIGN USING SL
    9. OBSTACLES, FIXES, AND THE FUTURE
    10. RESULTS: MEASURING LEARNING OUTCOMES
    11. FUTURE
    12. CONCLUSION
    13. REFERENCES
  19. Chapter 14: The Extended Body in the Teaching-Learning Process
    1. ABSTRACT
    2. INTRODUCTION
    3. FROM EXTENDED MIND TO EXTENDED BODY
    4. BOUNDARIES BETWEEN BRAIN AND ENVIRONMENT: TOWARD THE EXTENDED BODY
    5. DISCRETE INTERACTION AND CONTINUOUS INTERACTION, TEACHING AND TECHNOLOGY
    6. REFERENCES
    7. ENDNOTES
  20. Chapter 15: Why Game-Based Learning Did Not Achieve What It Could Achieve
    1. ABSTRACT
    2. INTRODUCTION
    3. METHODS
    4. FINDINGS
    5. DISCUSSION
    6. CONCLUSION
    7. ACKNOWLEDGMENT
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  21. Chapter 16: Adoption of B-Learning at Universities in Spain
    1. ABSTRACT
    2. INTRODUCTION
    3. LITERATURE REVIEW
    4. HYPOTHESIS AND OBJECTIVES
    5. METHOD
    6. DATA ANALYSIS AND RESULTS
    7. DISCUSSION AND CONCLUSION
    8. REFERENCES
    9. KEYTERMS AND DEFINITIONS
  22. Chapter 17: Moodle-Based Validators to Improve Teaching and Learning of Web Development
    1. ABSTRACT
    2. INTRODUCTION
    3. CONTEXT
    4. DESCRIPTION OF THE LEARNING TOOLS
    5. RESULTS AND DISCUSSION
    6. CONCLUSIONS
    7. REFERENCES
    8. KEYTERMS AND DEFINITIONS
  23. Compilation of References
  24. About the Contributors