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Educational Stages and Interactive Learning

Book Description

The adoption of ICT for personal and business use has encouraged the growth of interactive learning as well as its application in a number of education and training scenarios. Designing effective syllabi for interactive learning projects helps to ensure that desired leaning outcomes are achieved without incurring a significant loss of time or money.Educational Stages and Interactive Learning: From Kindergarten to Workplace Training provides a record of current research and practical applications in interactive learning. This book reviews all aspects of interactive learning, investigates the history, status, and future trends of interactive learning, introduces emerging technologies for interactive learning, and analyzes interactive learning cases in various educational stages and learning situations. Readers interested in the technologies and pedagogical applications of interactive learning will find this book a comprehensive reference for the understanding of notions, theories, techniques, and methods related to the research and development of interactive learning.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
    2. List of Reviewers
  5. Foreword
  6. Preface
    1. MOTIVATION
    2. HOW TO USE THIS BOOK: THE ROADMAP
    3. AUDIENCE
  7. Acknowledgment
  8. Section 1: Theory of Interactive E-Learning
    1. Chapter 1: Developing a Pedagogy for Interactive Learning
      1. ABSTRACT
      2. INTRODUCTION
      3. CHANGES IN HIGHER EDUCATION PRACTICES
      4. THE REASONS FOR CHANGE
      5. THE CURRENT ROLE OF INTERACTIVE LEARNING IN HE
      6. OUTSTANDING CHALLENGES AND QUESTIONS
      7. CONCLUSION
    2. Chapter 2: Web-Based Interactive Learning and the Effects of Learner Beliefs, Environmental Preferences, and Cognitive Loads
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN ISSUES
      5. EDUCATIONAL IMPLICATIONS
    3. Chapter 3: Application of Social Presence Principles to CSCL Design for Quality Interactions
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. IMPORTANCE OF INTERACTIONS IN CSCL
      5. ISSUES RELATED TO CURRENT CONCEPTS OF SOCIAL PRESENCE
      6. RECONCEPTUALIZATION OF SOCIAL PRESENCE
      7. CONCLUSION AND FUTURE RESEARCH
    4. Chapter 4: Importance of Interface Design in e-Learning Tools
      1. ABSTRACT
      2. INTRODUCTION AND BACKGROUND
      3. INTERFACE DESIGN FOR E-LEARNING: SOME ISSUES TO CONSIDER
      4. REPRESENTATION DESIGN
      5. LEARNER-INFORMATION INTERACTION DESIGN
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
  9. Section 2: Emerging Technologies for Interactive E-Learning
    1. Chapter 5: Emerging Technologies for Interactive Learning in the ICT Age
      1. ABSTRACT
      2. INTRODUCTION
      3. THE ROLE OF ICT IN INTERACTIVE LEARNING SYSTEM DESIGN
      4. INTERACTIVE FEATURES SUPPORTED BY EMERGING TECHNOLOGIES
      5. CASE STUDIES OF NEW INTERACTIVE LEARNING SYSTEMS
      6. THEORY-BASED DESIGN IMPLICATIONS
      7. CONCLUSION
    2. Chapter 6: Looking In, Looking Out
      1. ABSTRACT
      2. MOBILE LEARNING (MLEARNING) AND AUGMENTED REALITY
      3. AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR): CRUCIAL DISTINCTIONS
      4. MIXED REALITY: A SPECTRAL APPROACH TO AR AND VR
      5. REDUCING USER-INPUT: QR CODES AND INFORMATION CACHING
      6. LOOKING IN: HEAD-MOUNTED DISPLAYS (HMDS) AND MOBILE DEVICE DISPLAYS
      7. LOOKING OUT: SMART BOARDS AND PERSONAL PROJECTORS
      8. BRINGING THINGS TOGETHER: CURATION AND MOBILE-AR
      9. CONCLUSION
    3. Chapter 7: Supporting Learners’ Interaction by Means of Narrative Activities
      1. ABSTRACT
      2. INTRODUCTION
      3. CHARACTERIZING NARRATIVE
      4. NARRATIVE ACTIVITIES TO SUPPORT INTERACTION IN LEARNING
      5. CONCLUSION
    4. Chapter 8: Pedagogical Agents and the Efficiency of Instructional Conditions in Educational Applications
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. EVALUATING PEDAGOGICAL AGENTS
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
  10. Section 3: Interactive Learning in Preschool and School Education
    1. Chapter 9: An Inquiry into Young Children’s Multimodal Media Practices
      1. ABSTRACT
      2. INTRODUCTION
      3. THEORETICAL BACKGROUND
      4. RESEARCH METHOD
      5. DIGITAL MEDIA EXPERIENCE AS CULTURAL CAPITAL
      6. VISUAL REPRESENTATION STIMULATES SOCIAL LEARNING
      7. SOLUTIONS AND RECOMMENDATIONS
      8. FUTURE RESEARCH DIRECTIONS
      9. CONCLUSION
    2. Chapter 10: Learning in the Primary School Classroom using the Interactive Whiteboard
      1. ABSRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. INTERACTIVITY OF THE BOARD
      5. INTERACTIVITY AROUND THE BOARD
      6. INTERACTIVITY THROUGH THE BOARD
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
    3. Chapter 11: Sustained Learning in 4th and 5th Graders but not 7th Graders
      1. ABSTRACT
      2. INTRODUCTION
      3. LITERATURE REVIEW
      4. LISTENING AND READING IN ADULTS
      5. AUTOMATIC AND CONTROLLED PROCESSING
      6. DESIGN UNCERTAINTY
      7. DESIGN HEURISTICS
      8. ATTENTIONAL CONTROL THEORY
      9. EXPERIMENT 1
      10. EXPERIMENT 2
      11. GENERAL DISCUSSION
    4. Chapter 12: The Study of the Relationship among Learner-Content Interaction, Learning Performance, and Learner Satisfaction in a Blended Learning English Class in a Rural High School
      1. ABSTRACT
      2. INTRODUCTION
      3. RELATED THEORIES AND WORKS
      4. SYSTEM DESIGN
      5. METHODOLOGY
      6. EXPERIMENT DATA ANALYSIS AND FINDINGS
      7. CONCLUSION
      8. LIMITATIONS AND FUTURE WORK
    5. Chapter 13: The Effects of Cyberbullying on Children’s School Adjustment
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. ISSUES, CONTROVERSIES, PROBLEMS
      5. SOLUTIONS AND RECOMMENDATIONS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
    6. Chapter 14: Interactive Digital Storytelling for Children’s Education
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. A METHODOLOGY FOR LEARNING THROUGH INTERACTIVE DIGITAL STORYTELLING
      5. CASE STUDIES: 2D DIGITAL STORYTELLING
      6. CASE STUDIES: 3D INTERACTIVE DIGITAL STORYTELLING
      7. CASE STUDIES: SERIOUS GAMES
      8. EVALUATION AND CONCLUSION
      9. FUTURE RESEARCH DIRECTIONS
  11. Section 4: Interactive Learning in Higher Education
    1. Chapter 15: Interactive Learning of Recursion
      1. ABSTRACT
      2. INTRODUCTION
      3. MODELS OF RECURSION
      4. MENTAL MODELS OF RECURSION
      5. TEACHING METHODS
      6. SYSTEMS FOR RECURSION ANIMATION
      7. CONCLUSION
    2. Chapter 16: Understanding the Effects of University Students’ Interaction on Online Learning Continuance Intention
      1. ABSTRACT
      2. INTRODUCTION
      3. FEATURES OF ONLINE LEARNING
      4. THEORETICAL BACKGROUND AND HYPOTHESIS DEVELOPMENT
      5. ONLINE LEARNING TECHNOLOGY USEFULNESS
      6. INTERACTION BETWEEN LEARNERS AND INSTRUCTOR
      7. SATISFACTION
      8. AGE, GENDER, AND PRIOR EXPERIENCE
      9. RESEARCH METHODOLOGY
      10. DISCUSSION
      11. IMPLICATIONS
      12. LIMITATIONS AND RECOMMENDATIONS
      13. CONCLUSION
    3. Chapter 17: Evaluating Knowledge Sharing Factors based on Web-Based Learning
      1. ABSTRACT
      2. INTRODUCTION
      3. REVIEW OF RELATED LITERATURE
      4. RESEARCH HYPOTHESES
      5. RESEARCH METHOD
      6. RESULTS
      7. DISCUSSION
      8. CONCLUSION
    4. Chapter 18: Second Language Strategic Interactions Using Emerging Technologies and Experiential Learning
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. THE STUDY
      5. METHOD
      6. RESULTS
      7. DISCUSSION
      8. APPENDIX
    5. Chapter 19: Interactive Learning in Virtual Communities
      1. ABSTRACT
      2. INTRODUCTION
      3. THE RESEARCH QUESTIONS
      4. THE RESEARCH CONTEXT
      5. DATA MINING PROCESSES: THE MAIN FINDINGS
      6. FUTURE DEVELOPMENT
      7. CONCLUSION
      8. APPENDIX
    6. Chapter 20: Pleasant Learning Experiences
      1. ABSTRACT
      2. INTRODUCTION
      3. CONTEXT AND DEFINITIONS
      4. LEARNING PLEASURES
      5. Case Studies within our Multimedia Studies
      6. DECALOGUE
      7. CONCLUSION
  12. Section 5: Interactive Learning in Vocational Education, Distance Education, Special Education, and Workplace Training
    1. Chapter 21: Task-Based Learning with Interactive ESP Courseware Integration in Higher Vocational Education
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. INSTRUCTIONAL DESIGN
      5. RESULTS AND DISCUSSION
      6. CONCLUSION AND IMPLICATIONS
    2. Chapter 22: Four Types of Interaction to Overcome Challenges of E-Learning Solutions
      1. ABSTRACT
      2. INTRODUCTION
      3. SENA CASE STUDY
      4. CONCLUSION
    3. Chapter 23: 3D Virtual Classroom Simulations for Supporting School Teachers’ Continuing Professional Development
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. KEY CONCEPTS RELATED TO USING 3D VIRTUAL WORLDS FOR TEACHING AND LEARNING
      5. A 3D VIRTUAL CLASSROOM SIMULATION FOR FACILITATING TEACHERS’ TRAINING IN USING 3D VIRTUAL WORLDS IN REAL EDUCATION
      6. SUMMARY OF TEACHERS’ CPD MODULE SUPPORTED BY THE 3D VCS
      7. CONCLUSION
    4. Chapter 24: Online Learning Community
      1. ABSTRACT
      2. INTRODUCTION
      3. ONLINE LEARNING COMMUNITY (OLC)
      4. OLC AND PLC
      5. THE CONTEXT
      6. OLC4TPD: THE DESIGN
      7. FINDINGS AND DISCUSSIONS
    5. Chapter 25: Digital Audio for Asynchronous Interactive Learning at an English University
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. TASK-BASED INTERACTIVE LEARNING
      5. CONCLUSION
    6. Chapter 26: Planning for Implementing Assistive Technology
      1. ABSTRACT
      2. INTRODUCTION
      3. DEFINITION OF ASSISTIVE TECHNOLOGY AND LEGISLATIVE INFORMATION
      4. ASSISTIVE TECHNOLOGY DEVICES
      5. AUGMENTATIVE AND ALTERNATIVE COMMUNICATION
      6. ASSISTIVE TECHNOLOGY IN EDUCATION LEGISLATION
      7. ASSESSING AND EVALUATING ASSISTIVE TECHNOLOGY NEEDS OF INDIVIDUAL STUDENTS
      8. PROGRAM PLANNING FOR ASSISTIVE TECHNOLOGY
      9. PROGRAM EVALUATION FOCUSING ON ASSISTIVE TECHNOLOGY SERVICE
      10. CONCLUSION
    7. Chapter 27: Interactive Learning in Workplace Training
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS OF THE CHAPTER
      5. CONCLUSION
  13. Compilation of References
  14. About the Contributors
  15. Index