INTRODUCTION GETTING THE MOST FROM THIS RESOURCE

Purpose

The training field is undergoing an evolution from a craft based on fads and folk wisdom to a profession that integrates evidence and learning psychology into the design and development of its products. Part of the training revolution has been driven by the use of digital technology to manage and deliver learning solutions. This book provides you with evidence-based guidelines for both self-study (asynchronous) and virtual classroom (synchronous) forms of e-learning. Here you will read the guidelines, the evidence, the psychological theory, as well as review examples to shape your decisions about the design, development, and evaluation of e-learning for workforce learning.

Audience

If you are a designer, developer, evaluator, or consumer of e-learning, this book is for you. You can use the guidelines in this book to ensure that your courseware meets human psychological learning requirements and reflects the most recent research on e-learning methods. Although most of our examples focus on workforce learning, we believe instructional professionals in the educational and academic domains can equally benefit from our guidelines.

Package Components

For this fourth edition, we have updated the instructor guide that includes resources that can be adapted to various courses that focus on design and development of multimedia learning. To access the instructor guide, use the following link: http://www.wiley.com/WileyCDA/WileyTitle/productCd-1119158664.html ...

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