15.2. Do Simulations and Games Teach?

Rieber (2005) tested the effectiveness of the simulation shown in Figure 15.5 for teaching physics principles of velocity and acceleration. The player manipulates the ball's acceleration by clicking on the large arrows. To add a motivational element to the simulation, some participants were given a game goal to earn points by making the ball flip-flop as many times as possible inside the small box in the center of the overhead view.

Figure 15.5. The Flip-Flop Game Interface.

Participants using the game version reported much higher enjoyment than those who worked with the simulation without the game goals. ...

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