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E-Infrastructures and Technologies for Lifelong Learning

Book Description

E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments provides a comprehensive review of state-of-the-art technologies for e-learning and lifelong learning, examining theoretical approaches, models, architectures, systems and applications. It addresses critical issues in the field, providing readers with insight on the various stages of the technological life cycle, as well as applications in real world settings. As a one-stop reference, this book provides a holistic view of the various issues in the area of advanced technologies for lifelong learning ranging from organizational issues to lifelong learning delivery issues.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
    2. List of Reviewers
  5. Preface
    1. An Overview of the Subject Area
    2. Why this Book is Needed
    3. What Readers can Expect from this Book
    4. How this Book is Organized
    5. How to Use this Book
  6. Acknowledgment
  7. Section 1: Systems, Models and Architectures
    1. Chapter 1: Techniques, Technologies and Patents Related to Intelligent Educational Systems
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. CHALLENGES IN DEVELOPING INTELLIGENT EDUCATIONAL SYSTEMS
      5. SOLUTIONS AND RECOMMENDATIONS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
    2. Chapter 2: A General Framework for Inclusive Lifelong Learning in Higher Education Institutions with Adaptive Web-Based Services that support Standards
      1. Abstract
      2. INTRODUCTION
      3. BACKGROUND
      4. PERSONALIZATION FOR INCLUSIVE LIFELONG LEARNING
      5. A GENERAL FRAMEWORK TO PROVIDE LEARNING AUTONOMY FOR DISABLED STUDENTS IN HIGHER EDUCATION
      6. OPEN ISSUES
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
    3. Chapter 3: Diplek
      1. ABSTRACT
      2. INTRODUCTION
      3. USER REQUIREMENTS AND EXPECTATIONS
      4. DIPLEK PLATFORM
      5. EDUCATIONAL MATERIAL and LEARNING OBJECTS
      6. SERVICES OFFERED TO USERS
      7. LEARNERS’ EVALUATION AND ASSESSMENT
      8. ADJUSTING WORKSPACE TO LEARNERS’ NEEDS
      9. USER GUIDANCE AND SUPPORT
      10. FUTURE RESEARCH DIRECTIONS
      11. CONCLUSION
    4. Chapter 4: Social, Personalized Lifelong Learning
      1. Abstract
      2. INTRODUCTION
      3. WEB 2.0, PERSONALIZATION AND ADAPTATION
      4. A SOCIAL REFERENCE FRAMEWORK FOR ADAPTIVE E-LEARNING
      5. IMPLEMENTING ADAPTIVE E-LEARNING 2.0
      6. CASE STUDY EVALUATION OF E-LEARNING 2.0
      7. DISCUSSION
      8. RELATED RESEARCH
      9. CONCLUSION
    5. Chapter 5: Mash-Up Personal Learning Environments
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. ISSUES, CONTROVERSIES, PROBLEMS
      5. SOLUTION AND RECOMMENDATION
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
    6. Chapter 6: Technological Evaluation and Optimization of E-Learning Systems Components
      1. Abstract
      2. 1. INTRODUCTION: THE PROBLEM OF MULTIPLE CRITERIA EVALUATION AND OPTIMIZATION OF LEARNING SOFTWARE
      3. 2. LITERATURE REVIEW: EXISTING WELL-KNOWN TECHNOLOGICAL EVALUATION MODELS AND METHODS FOR LEARNING SOFTWARE
      4. 3. MULTIPLE CRITERIA EVALUATION AND OPTIMIZATION OF LEARNING SOFTWARE FOR THE PARTICULAR LEARNER NEEDS
      5. 4. FUTURE RESEARCH TRENDS
      6. 5. CONCLUSION
  8. Section 2: Managing Digital Educational Content and Resources
    1. Chapter 7: Collaborative Development of Educational Modules
      1. Abstract
      2. INTRODUCTION
      3. BACKGROUND
      4. EDUCATIONAL MODULES
      5. SP-DEM: A STANDARD PROCESS FOR DEVELOPING EDUCATIONAL MODULES
      6. IMA-CID: AN APPROACH FOR MODELING EDUCATIONAL CONTENT
      7. SOFTTEST: AN EDUCATIONAL MODULE FOR SOFTWARE TESTING
      8. FUTURE WORK
      9. FUTURE RESEARCH DIRECTIONS
      10. CONCLUSION
    2. Chapter 8: Collaborative Learning Design within Open Source E-Learning Systems
      1. Abstract
      2. INTRODUCTION
      3. 2. The Rationale
      4. 3. The Context of the Empirical Study
      5. 3. Results
      6. 4. Lessons Learned from the Empirical Study
      7. 5. Implementation of Essential Content-Free Collaboration Methods within LAMS
      8. 6. Conclusion
      9. 7. Future Research Directions
    3. Chapter 9: Building Bridges
      1. Abstract
      2. INTRODUCTION
      3. BACKGROUND
      4. STUDY DESCRIPTION AND CONTEXT
      5. RESULTS
      6. TECHNOLOGY AND DESIGN IMPLICATIONS
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
    4. Chapter 10: Video-Lectures over Internet
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. VIDEOLECTURES FROM A PEDAGOGICAL PERSPECTIVE
      5. ECONOMICAL CONSIDERATIONS ABOUT VIDEO-LECTURES
      6. RESEARCH ISSUES
      7. CONCLUSION
    5. Chapter 11: Adaptive Sequencing of Information for Lifelong Learners
      1. Abstract
      2. INTRODUCTION
      3. BACKGROUND
      4. SEQUENCING GRAPHS
      5. REUSE OF ADAPTIVE SEQUENCING WITH IMS-LD
      6. THE LIMITS OF IMS-LD FOR SEQUENCING IN LLL
      7. CONCLUSION AND FUTURE WORK
  9. Section 3: Developing and Accrediting Skills and Competences
    1. Chapter 12: Learning, Unlearning, and Relearning
      1. ABSTRACT
      2. INTRODUCTION
      3. CHARACTERISTICS OF LIFELONG LEARNERS
      4. STRATEGIES FOR USING WEB 2.0 TECHNOLOGIES FOR LIFELONG LEARNING
      5. RECOMMENDATIONS FOR USING WEB 2.0 TECHNOLOGIES TO SUPPORT LIFELONG LEARNING SKILL AND DISPOSITION DEVELOPMENT
      6. FUTURE DIRECTIONS AND CONCLUSION
    2. Chapter 13: Technological Aids to the Efficient Assessment of Prior Learning
      1. Abstract
      2. Introduction
      3. Trends and Challenges
      4. Assessment of Prior Learning
      5. Challenges Resulting from the Design and Implementation of APL
      6. Promising Perspectives
      7. Conclusion
    3. Chapter 14: Game Based Lifelong Learning
      1. Abstract
      2. 1. Introduction
      3. 2. Current State-of-the-Art
      4. 3. Advantages of Games for Lifelong Learning
      5. 4. Identifying Motivation Drivers: Competition, Collaboration and Indicators
      6. 5. Generic Game Learning Patterns
      7. 6. Future Research Directions
      8. 7. Conclusion
    4. Chapter 15: Formative Assessment and Feedback with Teacher Immediacy Behaviors in an E-Text-Based Context
      1. Abstract
      2. INTRODUCTION
      3. IMPORTANCE OF FORMATIVE ASSESSMENT AND FEEDBACK
      4. FEEDBACK WITH HIGH TEACHER IMMEDIACY CUES TO POSITIVE AFFECT FOR LEARNING TO LIFELONG LEARNING
      5. LIMITATIONS OF COMPUTER TECHNOLOGY IN THE PROVISION OF FEEDBACK WITH NONVERBAL TEACHER IMMEDIACY BEHAVIORS
      6. SIGNIFICANCE OF BLENDED INSTRUCTION: JOINT FORCES OF TECHNOLOGY AND HUMAN-TO-HUMAN INTERACTION
      7. PRACTICAL STRATEGIES AND EXPERIENCES CONCERNING FORMATIVE FEEDBACK AND LIFELONG LEARNING
      8. PRACTICAL STRATEGIES
      9. CONCLUSION
      10. IMPLICATIONS
      11. FUTURE RESEARCH DIRECTION
  10. Compilation of References
  11. About the Contributors
  12. Index