Controlling Timelines
Dreamweaver provides behaviors to start, stop, and loop timelines. Each timeline can be started and stopped independently, and they can each have different frame rates (set using the Fps field in the Timelines panel).
Starting a Timeline
You can start a timeline automatically using autoplay or trigger it with another event, such as a button click.
Playing a timeline with autoplay
To start a timeline when the document loads, enable the
Autoplay checkbox (see Figure 17-1) in the Timelines panel (if using multiple
timelines, the autoplay mode can be set separately for each
timeline). When you set a timeline to autoplay, Dreamweaver
automatically attaches the Play Timeline action to the
document’s <body>
tag and triggers it
with the onLoad
event.
Starting and stopping a timeline with an event
To play a timeline, apply the Timeline → Play
Timeline behavior using the Add Behavior (+) pop-up menu in the
Behaviors panel. This behavior is typically applied to an image
acting as a “Play” button and triggered by the
onMouseDown
event. Applying it opens the
Play Timeline dialog box (not shown) from
which you can choose the timeline to play. Apply one instance of the
behavior for each timeline you wish to play. You can even apply this
behavior in the Behaviors channel of one timeline to start another
timeline.
By default, a timeline plays once and then stops. To stop a timeline prematurely, apply the Timeline → Stop Timeline behavior using the Add Behavior (+) pop-up menu in ...
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