Index
A
- Adapter property / How it works…
- affine transformation matrix
- about / How it works…
- ambient light / Adding multiple lights, How to do it…
- ambient reflection / Adding material and lighting
- AMD GPU PerfStudio
- URL / See also
- animation blending
- about / There's more…
- animation transforms / How it works…
- Append/Consume buffers / Buffers
- armature
- axis-aligned bounding boxes (AABB)
- about / How it works…
- axis-lines renderer class / How to do it…
B
- back-face culling / Renderers
- about / Optimizing tessellation through back-face culling and dynamic Level-of-Detail
- performing, face normal used / Back-face culling using face normal vectors
- performing, vertex normals used / Back-face culling ...
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