Appendix A. Further Reading
- MeshLab, developed at the Visual Computing Lab of ISTI - CNR.
- Blender, by Blender Foundation at http://www.blender.org/.
- Compute Shader Filters, Alamia M., which can be found at http://www.codinglabs.net/tutorial_compute_shaders_filters.aspx.
- GPU PerfStudio 2, AMD.
- DirectX 10 Tutorials, Anguelov B., which can be found at http://takinginitiative.wordpress.com/directx10-tutorials/.
- Phong Tessellation (ACM SIGGRAPH Asia 2008 papers), Boubekeur T. and Alexa M.
- Fluid simulation: SIGGRAPH 2006 course notes (ACM SIGGRAPH 2006 Courses. Boston, Massachusetts), Bridson R., R. Fedkiw, M. Müller-Fischer.
- Exporting Animated Models From Blender To XNA, Brown J., which can be found at http://blog.diabolicalgame.co.uk/2011/07/exporting-animated-models-from-blender.html ...
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