In what ways can projects designed to teach or train benefit by an interactive storytelling approach?
Why are organizations as different from each other as the United Nations, a chain of ice cream shops, the United States Department of Defense, and a group of Christian fundamentalists all turning to digital storytelling to help them fulfill their objectives?
What is a “serious game,” and isn’t this a contradiction in terms?
In what important ways should projects designed to teach or train be approached differently from projects whose only goal is to entertain?
Many tasks in life are important but not necessarily appealing. Of such activities, Mary Poppins had some ...