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Digital Painting Techniques

Book Description

Learn the foundational concepts of vector graphics and raster imaging, including what new media formats are best for use with Android Studio, Java and JavaFX, iOS, Kindle and HTML5, as well as key factors regarding the data footprint optimization work process, and why data footprint optimization is important. Digital Painting Techniques covers concepts central to digital painting using the Inkscape 0.91 open source software package as well as the Corel Painter 2016 professional digital painting software package.

Table of Contents

  1. Cover
  2. Title
  3. Copyright
  4. Dedication
  5. Contents at a Glance
  6. Contents
  7. About the Author
  8. About the Technical Reviewer
  9. Acknowledgments
  10. Introduction
  11. Chapter 1: Digital Painting Software: Corel Painter and Inkscape
    1. Downloading and Installing Inkscape
      1. Inkscape.org: Get Inkscape Illustration Software
    2. Corel Painter 2016: Installing the Software
      1. Setting Up Painter 2016: Adding Painter in Taskbar
      2. Enhancing Painter 2016: Installing Brush Packs
    3. Summary
  12. Chapter 2: The Terminology of Digital Painting: Vector and Raster
    1. Computer Graphics: Raster versus Vector
      1. Basic Vector Shapes: Vertices, Lines, and Curves
      2. Raster Concepts: Pixels, Aspect Ratio, Color, and Alpha
    2. Inkscape: Tour of Primary User Interface
    3. Painter: Tour of the Basic User Interface
    4. Summary
  13. Chapter 3: The Foundation of Digital Painting: Canvas and Brush
    1. Inkscape Brush Strokes: Digital Painting
      1. Calligraphy Brush Stroke Tool: Basic Style Setting
      2. Brush Strokes Configuration: Advanced Settings
    2. Painter 2016 Brushes: Dynamic Painting
      1. Types of Digital Painting: Painter 2016 Workflows
      2. Automatic Painting: Using Painter’s Auto-Painting
    3. Summary
  14. Chapter 4: Digital Painting with Image Tiles: Patterns and Weaves
    1. Inkscape Styles: Stroke, Fill, and Gradient
    2. Using GIMP: Creating Your Image Pattern
    3. Using Imagery in Painting and Illustration
      1. Using Bitmap Images as Fill: Inkscape Pattern Fill
      2. Bitmaps in Painting: Painter Patterns and Weaves
    4. Summary
  15. Chapter 5: The Hardware of Digital Painting: Tablet and Stylus
    1. Digital Painting Hardware: Pen and Tablet
      1. Pressure-Sensitive Stylus: Digital Pens for Mobile
      2. The Tablet with Pressure and Tilt Sensitive Stylus
      3. Touchscreen Tablet with Pressure and Tilt Stylus
    2. Installing Digital Painting Hardware Driver
      1. Find the Correct Driver: Google Search for Product
      2. Installing the Latest Driver: Run as Administrator
    3. Summary
  16. Chapter 6: Digital Painting with Image Objects: Using Nozzles
    1. Painter Nozzles: Painting with Imagery
    2. Creating Nozzles: Using Multiple Layers
      1. Creating Vector Shapes in Painter: The Brush Tool
      2. Creating a Solid Nozzle Image: Using the Fill Tool
      3. Transforms in Painter: Using the Rotate Transform
      4. Creating a Nozzle: Group Layers and Make Nozzle
    3. Summary
  17. Chapter 7: The Mimicry of Digital Painting: Using Quick Clone
    1. Digital Painting with Photos: Quick Clone
    2. Painting Effects: Enhanced Brush Strokes
    3. Summary
  18. Chapter 8: The Algorithms of Digital Painting: Plug-In Filters
    1. Painter’s Pixel Processing: Effects Menu
      1. Embossing: Applying Surface Textures in Painter
      2. Matching Color Palettes: The Tonal Control Menu
      3. Posterizing: Reducing the Colors Used in Artwork
      4. Sketching: Finding Edges in an Image with Painter
      5. Changing Focus: Color Sharpen Images in Painter
      6. Esoterica: Special Effects Using Painter Algorithms
      7. High Pass Filter: An Audio Filter Works on Images
      8. Creating Pop Art: Using the Pop Art Fill Algorithm
    2. Inkscape and HTML5 Filters: SVG Filters
    3. Summary
  19. Chapter 9: The Selection of Digital Painting: Pulling Masks
    1. Painter Selections: Algorithms or Wands
      1. Auto Selection: Having Algorithms Select Pixels
      2. Selecting What You Don’t Want: Invert Selection
      3. Saving Selections: Using Your Alpha Channels
      4. Manual Selection Sets: Using the Magic Wand Tool
    2. Inkscape Selections: Selecting Vectors
    3. Summary
  20. Chapter 10: The Compositing of Digital Painting: Using Layers
    1. Painter Layers: The Compositing Pipeline
      1. Composite Separation: Seamless Layer Elements
      2. Drag and Drop: Changing Composite Layer Order
      3. Layer Masks: Adding an Alpha Channel to a Layer
      4. Dynamic Plug-In Layers: Special Effects Layers
      5. Layer Compositing Blend Modes: Color Algorithms
    2. Inkscape: Digital Illustration Compositing
    3. Summary
  21. Chapter 11: The Refinement of Digital Painting: Photo-Retouching
    1. Painter Photo-Retouching: Details Editing
      1. Rubber Stamp: Sampling Pixels from Another Area
      2. TheDodge Tool: Lightening Underneath the Eye
      3. The Burn Tool: Darkening the Whitened Lip Areas
    2. Summary
  22. Chapter 12: The Coloring Book of Digital Painting: Sketching
    1. A Painter Sketch Workflow: Coloring a Cel
      1. Automatic Sketch Painting:Overlay Blending Mode
      2. Painting a Sketch: Painter’sNatural Media Brushes
    2. Summary
  23. Chapter 13: The Animation of Digital Painting: Physics Engines
    1. Paint Stroke Attributes: Algorithm Control
      1. Audio Expression: Your Digital Painting Vocoder
      2. Particle Brushes: Animated Digital Paint Brushes
      3. Dynamic Speckle Options: Fattening Your Strokes
      4. RealBristle: Simulating Natural Media Brushes
    2. Summary
  24. Chapter 14: The Customization of Digital Painting: Brush Design
    1. Brush Customization: Learn All Attributes
      1. The Pattern Pen: Painting with Seamless Patterns
      2. The Eraser Brush: Bleach Colors, Leaving Texture
      3. The Blenders Brush: Affecting Colors on a Canvas
      4. The F-X Brushes: Brushing In Special Effects
      5. Smart Strokes: Traditional Brushes Using Effects
    2. Summary
  25. Chapter 15: The Automation of Digital Painting: Programming
    1. Content Delivery Programming Platforms
      1. Java 7, 8, 9 and JavaFX: The javafx.scene.effect API
      2. HTML5 and CSS3: Digital Painting Compositing
      3. Android Studio: Java’s PorterDuff Blending Modes
      4. Game Design: SVG for Collision Detection
    2. Painter 2016 Scripting: Coding for Painter
    3. Summary
  26. Chapter 16: Publishing Digital Painting: Content Delivery Platforms
    1. Open Source Formats: PDF, HTML, EPUB
      1. Portable Document Format: Digital Illustration PDF
      2. Hypertext Markup Language: HTML Digital Painting
      3. Electronic Publishing: Digital Painting in EPUB3
    2. Open Platforms: Java, Android, and Kindle
      1. eBook Readers: Kindle Fire, Android, Java or PDF
      2. iTV Sets: Android TV, Java, JavaScript, and HTML5
      3. Smartwatches: Android WEAR, Java, and HTML5
      4. Smartphone and Tablet: Android, Java, and HTML5
      5. Game Console: Android, Java, JavaFX, and HTML5
      6. Future Devices: Robots, VR, and Home Appliances
    3. Paid Software Platforms: iOS or Windows
      1. Apple iPhone and iPad: Supported Media Formats
      2. Windows Phone: Supported Digital Media Formats
    4. Summary
  27. Index