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Digital Modelling for Urban Design

Book Description

While there is a rich array of urban theory, design, and representation books available, there is currently no book which brings together, in a single volume, urban design theory and new digital technologies in urban information mapping, modeling, and 3D simulation. Based on two decades of practicing and teaching architecture, author Brian McGrath's Digital Modelling for Urban Design explores the new theories and technologies of digital modelling, focusing on how to create moving and interactive 3D drawing, skills useful in the context of urban theory, and design and representation. Fully illustrated with original maps, 3D models, and drawings and photographs, this innovative work introduces digital modelling to students, architects, designers, and planners interested in the processes key to shaping the urban environment.

Table of Contents

  1. Cover Page
  2. Title Page
  3. Copyright
  4. Dedication
  5. Table of Contents
  6. Prelude: Digital Modelling for Urban Design
    1. Flattening Urban Design
    2. Modelling Discourse
    3. Development of the Book
    4. Organisation of the Book
    5. Archaeology and War
    6. Genealogy and Trade
    7. Schizoanalysis and Desire
    8. Possible Urban Futures
    9. Acknowledgements
  7. Introduction: The Spectacularisation of Urban Design
    1. Ground Zero
    2. Preliminary Design Concepts
    3. Innovative Design Study
    4. The Design Exhibition Spectacle
    5. The Transit Hub, Memorial Design and Freedom Tower
    6. Other Representations
    7. Beyond the Spectacle
  8. Chapter 1: Archaeology
    1. 1985–95: Transparent Cities
    2. 1995–2005: An Archaeology of Globalisation
    3. From Transparent Cities to Archaeological Modelling
    4. 1893–1901: Forma Urbis Romae
    5. 1915–28: The Iconography of Manhattan Island
    6. 1890–1932: The Geo-body of Bangkok
    7. Assembling New Urban Design Models
    8. Collateral Space
    9. Correlative Space
    10. Complementary Space
    11. Multiplicities and Seriality
  9. Chapter 2: War
    1. 1801–1803: The Emergence of Scientific Archaeology
    2. 50 BC – AD 203: Modelling the Spoils of War
    3. Urban Design as Triumphal Model
    4. 300–1300: The Recycling City Model
    5. Churches: The New Urban Artefacts
    6. 1300–1944: Urban Design as Representation and Destruction
    7. The Dispersed City Model
    8. Destructions and Dispersals
  10. Chapter 3: Genealogy
    1. Descent and Emergence
    2. Three Urban Design Genealogies
    3. Rome: A Genealogy of the Master Plan
    4. New York: A Genealogy of the Central Business District
    5. The Urban Designer as Organisation Man
    6. Bangkok: A Genealogy of Lifestyle Centres
    7. Bangkok's CSD
    8. The Dispersal of Power
  11. Chapter 4: Trade
    1. Timing
    2. Gaming
    3. Texting
    4. Mapping, Monitoring and Modelling
    5. Collaborating
    6. Interfacing
    7. Diagramming
    8. Back to Ground Zero
    9. Urban Design as the Production of Difference
  12. Chapter 5: Schizoanalysis
    1. 1745–1778: A Schizoanalysis of War
    2. 1978–2008: A Schizoanalysis of Trade
    3. 2000–2005: A Schizoanalysis of Desire
    4. Spectacular Feedback
  13. Chapter 6: Desire
    1. Simultopia
    2. Pathumwan Intersection
    3. Siam Central Interchange Station
    4. Ratchaprasong Intersection
    5. Chitlom Station
    6. Complementary Space
    7. Virtual Itineraries
    8. Attentive Circuits
  14. Conclusion: Modelling Urban Design Futures in India and China
    1. Liberalisation
    2. Gentle Arrivals: Fatehpur Sikri and West Lake
    3. World Financial Capitals: Mumbai and Shanghai
    4. Governance: Delhi and Beijing
    5. Migration and Resettlement
    6. Short- and Long-Term Plans
    7. New Urban Design Models in Asia: Happiness, Harmony and Sufficiency
  15. Glossary
  16. Index
  17. Photographic Credits