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Digital Media and Technologies for Virtual Artistic Spaces

Book Description

Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new virtual spaces allow artists to utilize a more participatory experience with their audience. Digital Media and Technologies for Virtual Artistic Spaces brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay. Presenting frameworks and examples of current practices, this book is useful for artists, theorists, curators as well as researchers working with new technologies, social media platforms and digital culture. 

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
  5. Preface
  6. Acknowledgment
  7. Chapter 1: The Re-Materialisation of the Art Object
    1. ABSTRACT
    2. INTRODUCTION
    3. DE-MATERIALISING THE ART OBJECT
    4. THE RE-DEFINITION OF THE ART OBJECT
    5. THE DUCHAMPIAN OBJECT
    6. MOVING THE ART OBJECT THROUGH MODERNISMS
    7. RE-MATERIALISING THE ART OBJECT
    8. CONCLUSION
  8. Chapter 2: Data-Objects
    1. ABSTRACT
    2. INTRODUCTION
    3. DATA VISUALIZATION
    4. ATTRIBUTES AND PROPERTIES OF DIGITAL AND MATERIAL FORMS
    5. MAKING TECHNOLOGIES
    6. DATA AND METAPHOR
    7. MAKING FROM THE DIGITAL
    8. CONCLUSION
  9. Chapter 3: Mobility, Liminality, and Digital Materiality
    1. ABSTRACT
    2. THE PARADIGM
    3. LOCATIVE ART
    4. HOSTS AND STARSHED: UNCANNY SPACES
    5. A GENDERED FORM
    6. PERFORMANCE OR GAME-PLAY?
    7. SPATIAL ANNOTATION AND COLLABORATIVE MAPPING
    8. THE CITY AS STORY TRAJECTORY
    9. MAPPING AND HISTORY
    10. MAPPING AS CRITIQUE
    11. SURVEILLANCE AND SOUSVEILLANCE31
    12. MAPPING THE CRISIS
    13. AN EMOTIONAL AUGMENTED REALITY
    14. AUGMENTED REALITY AS MYTHOLOGY
    15. EXPLORATION OF TANGIBLE OBJECTS
    16. THE MATERIALITY OF THE DIGITAL
    17. CONCLUSION
  10. Chapter 4: Site-Specific Performance, Narrative, and Social Presence in Multi-User Virtual Environments and the Urban Landscape
    1. ABSTRACT
    2. INTRODUCTION
    3. IDENTITY, COMMUNITY, AND POLITICAL ENGAGEMENT
    4. LUDIC NARRATIVES
    5. CONCLUSION
  11. Chapter 5: Living between Worlds
    1. ABSTRACT
    2. INTRODUCTION
    3. A PRELUDE: ON THE VIRTUAL, THE IMAGINARY, AND THE LIMINAL
    4. BACKGROUND
    5. METHODOLOGY: EXPLORATIONS OF AVATAR-MEDIATED SPACE
  12. Chapter 6: LPDT2 La Plissure du Texte 2
    1. ABSTRACT
    2. INTRODUCTION
    3. LPDT2
    4. EXHIBITING METAVERSE ART
    5. WORK IN PROGRESS
  13. Chapter 7: Can Duchampian and Darwinian Virtual Objects Ever Behave Themselves?
    1. ABSTRACT
    2. INTRODUCTION
    3. DECONSTRUCTING DUCHAMP
    4. SHIFT-LIFE
    5. EXPERIMENTS ON LOCATION
    6. DISCUSSIONS
    7. CONCLUSION
  14. Chapter 8: The Virtual and Interdisciplinarity
    1. ABSTRACT
    2. INTRODUCTION
    3. THE VIRTUAL
    4. INTERDISCIPLINARITY
    5. CONCLUSION
  15. Chapter 9: Behind the Sonic Veil
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. LOOKING AT SOUND BEHIND THE VEIL
    5. CONCLUSION
  16. Chapter 10: Para-Formalistic Discourse and Virtual Space in Film
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. ISSUES, CONTROVERSIES, PROBLEMS
    5. SOLUTIONS AND RECOMMENDATIONS
    6. FUTURE RESEARCH DIRECTIONS
    7. CONCLUSION
  17. Chapter 11: Database Narrative, Spatial Montage, and the Cultural Transmission of Memory
    1. ABSTRACT
    2. INTRODUCTION
    3. LONG-TERM FIELDWORK
    4. SPATIAL MONTAGE
    5. ACCESS, AUTHORSHIP, AND ETHICS
    6. FUTURE CHALLENGES
  18. Chapter 12: Exploring Liminality from an Anthropological Perspective
    1. ABSTRACT
    2. INTRODUCTION
    3. SPATIAL ESTRANGEMENT
    4. PSYCHOLOGICAL DERANGEMENT
  19. Chapter 13: The Mirror between Two Worlds
    1. ABSTRACT
    2. INTRODUCTION
    3. THE IMPACTS OF DIGITAL TECHNOLOGY ON THE ACCESSIBILITY OF HERITAGE
    4. NATURAL USER INTERFACES AND THE INTUITIVE ACCESS OF INFORMATION
    5. THE MULTITOUCH PARADIGM
    6. NEW OPPORTUNITIES IN MULTITOUCH DISPLAYS
    7. CONCLUSION
  20. Chapter 14: The Earth Sciences and Creative Practice
    1. ABSTRACT
    2. INTRODUCTION
    3. CONCLUSION
  21. Chapter 15: The Metaplastic Cyber Opencode Art
    1. ABSTRACT
    2. INTRODUCTION
    3. THE METAPLASTIC ARTS AND DESIGN THEORY
    4. THE METAPLASTIC CODE ART
    5. THE METAPLASTIC OPEN CODE PLATFORM
    6. CONCLUSION
  22. Chapter 16: Virtual Communitas, “Digital Place-Making,” and the Process of “Becoming”
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. CONCLUSION
  23. Compilation of References
  24. About the Contributors