Introduction

To help you make better 3D renderings, this book fuses information from several fields. In these pages, you will find practical advice based on professional film production experience, concepts and techniques from live-action cinematography, design principles from traditional visual arts, and plain-English explanations of the latest science behind the scenes.

Who Should Read This Book?

You should read this book when you have at least a working knowledge of how to use a 3D software package and are interested in taking your 3D rendering further.

• For professional users of 3D rendering software, this book is designed to help with real-world production challenges and contribute to the ongoing growth of your lighting and rendering ...

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