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Digital Creature Rigging by Stewart Jones

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CHAPTER 4

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Base Rig

“All fantasy should have a solid base in reality.”

Max Beerbohm

The base rig acts as the first layer of our multi-layered rigging approach. This is by far the most important layer, and it consists of three main components:

1.  Joints and bones

2.  Skinning

3.  Exported versions

Nothing flashy, exciting, or particularly complicated lives in the base rig. However, get something wrong at this stage, and all subsequent layers will inherit the problems, sort of a domino effect.

At its core of the rig is the skeletal system that is used to drive the creature's flesh-surface deformations. Correct placement of joints and bones is ...

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