“Creatures, not characters!”
Welcome to the world of digital creature rigging. This book is a collection of theories, as well as a practical guide, to developing a better understanding of what it takes to bring believable CG creatures to life.
CG creature setup is the understanding of how to take static geometry and turn it into an articulated, living creature (of course it is not always creatures; it could be anything, such as animals, space ships, cars, humans, anything!). At the very core of it all, the task is to design and create a system of control that allows for animator input, believable deformations, ...