Book description
Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max.
The companion web site has all scene files, scripts, tutorials from the book.
Table of contents
- Front Cover
- Half Title
- Title Page
- Copyright
- Contents
- Preface
- Acknowledgments
- Chapter 1: Introduction
-
Chapter 2: Foundations
- Art and Science
- Principles
-
Tools and Workflows
- Viewports and UI Setup
- Modify Panel and Modifiers
- Hierarchy Panel
- Motion Panel
- Display Panel
- Utilities Panel
- Time Slider and Animation Tools
- Bone System and Bone Tools
- Skinning Tools
- Constraints
- Wire Parameters
- Reaction Manager
- Schematic View
- Layers
- MAXScript Windows
- Joints and Bones
- Transformations
- Scale
- Position
- Rotation
- Models and Modeling
- Icons and Controllers
- Kinematics
- Skinning
- Blends and Morphs
- Layered Rigging
- Naming Conventions
- Chapter 3: Research and Development
- Chapter 4: Base Rig
- Chapter 5: Animation Rig
-
Chapter 6: Face Rig
- The Aims of Any Face Rig
- Style Thoughts
- Face Rig Systems
- Meet Quoobe
- Face Rig Controls
- Joint/Bone-Driven Facial Rig System
- Morph Target/Blendshape-Driven Facial Rig System
- Hybrid Joint/Bone and Morph Target/Blendshape-Driven Facial Rig System
- Additional Deformers and Systems
- Expression Creation
- Facial Action Coding System (FACS)
- Anatomy and Biomechanics
- Creature Adaptation
- The Setup
- Animation Input
- Rig Attach
- Additional Facial Rig Systems
- Chapter 7: Deformation Rig
- Chapter 8: Finaling
-
Chapter 9: Streamlining and Automation
- How Can We Streamline Our Rigging Approach?
- What Is MAXScript?
- Programming and Scripting… The Same Thing?
- My Thoughts on Scripting
- Scripting Basics
- Pseudo Code
- An Introduction to MAXScript Tools
- How Can We Streamline the Production for Others?
- Let Us Make Something!
- Visual MAXScript
- Practical Scripting
- A Creature GUI Picker
- Adding Custom Attributes
- Expanding Individual Scripts into a Toolset
- MAXScript Quick Reference Guide
- Chapter 10: Outro
- Index
Product information
- Title: Digital Creature Rigging
- Author(s):
- Release date: December 2012
- Publisher(s): Routledge
- ISBN: 9781136146138
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