Book description
Whether you’re creating animation for television,
advertising, games, or multimedia, [digital] Character Animation
3 can help you bring your imagination to life. In this updated
classic, both newcomers to digital animation and old hands looking
to hone existing skills will find essential techniques for creating
lively, professional-quality animation that are applicable to any
software application. Combining the fundamentals of modeling,
rigging, and animation with advanced-level information on
characterization, directing, and production management, author
George Maestri has created an essential resource for digital
animators.
[digital] Character Animation 3 is packed with beautiful new
artwork and Maestri’s invaluable expert tips. Along with
clear instruction on the theory and practice of foundation
techniques such as rigging, walk-cycles, and lip-synch–the
tutorials and exercises in this book let you practice what
you’ve learned. Maestri also offers in-depth information on
creating nuanced characters that feel “alive” and win
audience empathy and attention. The book’s final chapter
guides you through the entire filmmaking process, from story
development through voice casting and animation directing.
Table of contents
- Title Page
- Copyright Page
- Dedication
- Acknowledgments
- Table of Contents
- Chapter One. Basics of Character Design
- Chapter Two. Modeling Characters
- Chapter Three. Rigging Characters
- Chapter Four. Basics of Animation
- Chapter Five. Creating Strong Poses
- Chapter Six. Walking and Locomotion
- Chapter Seven. Facial and Dialogue Animation
- Chapter Eight. Animal Motion
- Chapter Nine. Acting
- Chapter Ten. Directing and Filmmaking
- Index
- Media
Product information
- Title: Digital Character Animation 3
- Author(s):
- Release date: April 2006
- Publisher(s): New Riders
- ISBN: 9780321376008
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