O'Reilly logo

Developing Games in Java™ by Bret Barker, David Brackeen, Laurence Vanhelsuwé

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 17. Creating Game Art and Sounds

KEY TOPICS

  • Choosing a Look and Feel

  • Getting Royalty-Free Game Media

  • Working with Artists and Sound Effect Engineers

  • Tools

  • Creating Sounds

  • Creating Textures and Sprites

  • Creating Splash Screens and HUD Graphics

  • Creating UI Graphics

  • Creating Your Own Fonts

  • Summary

So, you've got your great game idea and you've started coding, but—uh, oh—there's no art or sounds!

Maybe you'll get lucky and find an artist or sound engineer to work with who's willing to devote free time to the project. However, a lot of the time, this isn't going to be the case.

This chapter is oriented toward creating “programmer art,” the type of game art that might not be the best looking but that is good enough for a demo.

When making any type of media ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required