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Developing Games in Java™ by Bret Barker, David Brackeen, Laurence Vanhelsuwé

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Chapter 8. Texture Mapping and Lighting

KEY TOPICS

  • Perspective-Correct Texture Mapping Basics

  • A Simple Texture-Mapper

  • Optimizing Texture Mapping

  • Simple Lighting

  • Implementing Texture Lighting

  • Advanced Lighting Using a Shade Map

  • Additional Concepts

  • Summary

When Super Nintendo came out when I was just a kid, I knew I had to have one. Super Nintendo was quite a step up from the previous Nintendo Entertainment System, complete with superior 2D graphics, cooler games, and whatever other whiz-bang feature was popular at the time. Soon enough, Christmas came around and I had one sitting under the tree.

Later, my mom's friend came over with her son who was a few years younger than me. He was too young to be my peer, but, of course, it was my duty to entertain him ...

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