Now that we have the ground to build on, it is time to add our mole model to the project. Simply create a folder in the Assets folder, and name it
Models. Drag-and-drop the file from the chapter assets named
WhackAMoleModel.fbx. Unity will automatically import the model into the project and will create a prefab for us.
WhackAMoleModelinto our scene. You might not automatically see where the model was added; this is mainly because the model is too small in comparison to the ground plane. If you focus on the model by holding the F key, you will see how small the model is.
To change that, we can scale the model using the same way we did before, which is to scale ...